Idea that conscripts should be able to deal with late game axis infantry without tech/weapon upgrades or somethings else is flawed in its origin. Late game axis infantry are infantry with a tech cost and should be able to win vs T0 units.
I don't see an issue with the fact that if someone chooses to go from 20 to 10 with their lmg grens to engage cons, actually loses instead of winning at all ranges. Anyone moving in with grens is already making a mistake. Moving in with grens is always a bad choice, the fact that they could get away with it and still win due to the lmg, does not validate it.
If I wanted to fix conscript's late performance I would offer global upgrades for them one in each building.
I am all for upgrades to add choice and diversity to the game. We can agree on this. But this might be out of scope while this adjustment might make an underperforming unit more valid which for me is an overall improvement.

To tell you the truth I don't really feel that grenadier are allot better in late game and I rarely replaced them if lose a squad to an explosion and go for pioneers.
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