Profile of T.R. Stormjäger
General Information
Broadcast: https://www.twitch.tv/stormjager_live
Steam: 76561198021567998
Nationality: Greece
Broadcast: https://www.twitch.tv/stormjager_live
Steam: 76561198021567998
Nationality: Greece
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Post History of T.R. Stormjäger
Thread: [Winter Balance Update] OKW Feedback27 Nov 2020, 09:47 AM
Keep in mind Ost’s fastest Ostwind rush means skipping sniper, mainline, mortar, 222, 251 and pak40. OKW just skips a couple Light vehicles due to exclusive tech and rocket arty which is fine since you rush a super fast Ostwind. In: COH2 Balance |
Thread: [Winter Balance Update] OST Feedback27 Nov 2020, 09:35 AM
one thing that would help shake up the Osttruppen and German infantry doctrine would be to buff the G43s upgrade this would bring 3 commanders back into the meta. (Elite Troops, Jaeger Infantry, and lighting war) This has to be a joke... In: COH2 Balance |
Thread: [Winter Balance Update] OKW Feedback27 Nov 2020, 05:45 AM
Summer 2020: Miragefla puts the Panzer authorization change to his mod. People, including me and Borobadger, vehemently disagree after playing it that Ostwind, Hetzer and LMG Obers all arrive way too early. November 2020: Changes make it to the preview mod. I’m gonna help the team y playing a bunch of mod games and sending them to Jibber, but I’m posting this because I already know how this is gonna end like: Delete the schwerer change IMMEDIATELY or this is the new Grand Offensive meta for OKW. In: COH2 Balance |
Thread: Sander's personal balance changes26 Nov 2020, 18:59 PM
Which is why sections not having a snare is a huge fundamental issue that’s messing up the entire game. In: COH2 Balance |
Thread: Will they address Panzergrens in the new patch?26 Nov 2020, 17:36 PM
Rifles can freely push them, Tommies can freely poke them from range. So let's examine this. Let's say 1v1 Ost vs USF, USF has 2 paths Ost plays vanilla. early game: 3 rifles vs 1 mg42 3 grens You stick the Grens in green cover positions and wait for them to spot incoming riflemen. Your job as Ostheer is to spot the incoming rifles and position the mg42 properly to suppress them and force critical retreats, aided by higher unit count early before 1st officer and the 42 sight pios. USF has no support weapons early so the regular build is 3 riflemen. He has to take great engagements where the 1v1 or 2v1 with your grenadiers starts at the lowest range possible in order to deny the Ost player turning his MG to fire at him. This is the only thing USF can do early, concentrate a force on one area to overwhelm your unit(s) there with their superior infantry, all while playing around your mg42 which they also need to spot with their standard sight range to best avoid it. Game sense plays a huge role for both players, as does positioning. LT: LT and .50cal hit the field, LT possibly getting a zook once 222 hits the field. .50cal is in support of Riflemen. Ostheer gets T2 and 222 hits the field. Next units to hit the field are Stuart and pak40. In this pre-stuart phase, you have a good 1-1.5 min window with the 222 (depending on mp trades and map control of course) to bleed vet 0 rifles and support your grenadiers, taking a sizeable amount of map control thanks to your earlier LV powerspike. As Ostheer you also get techless weapons upgrades at this point, either an LMG42 that bleeds riflemen excellent early game if you play positioning properly or 5man Grens which are zombies that don't bleed and can play much more aggressively than LMG Grens. USF then hits the Stuart powerspike, gets LV supremacy back, and Ostheer is confined to one half of the map mostly (you can still harass other side) so that the pak40 is always near the action to not let the much more mobile stuart freely bleed your 30mp reinforce infantry and kill your 222. Cpt: Same scenario as before, except Cpt gets early BAR, AAHT hits the field faster, reducing your 222's window, followed by M1 ATG to further confine your 222 and Pack howitzer to force Ostheer to play less static to avoid bleed. In my opinion if LMG Grens and unupgraded Grens could solo fight off riflemen like 5man Grens can, the Ost vs USF matchup would be a joke. Grens need to be weaker 1v1 than riflemen (at least in certain scenarios, later LMG Grens are better at range than any rifle M1919 + BAR or double BAR) in order for USF to be able to fight. Where one need one unit, ostheer need two. Lets say cons vs Volks match up, even if cons would have to retreat after engaging volks at close range, volks would most likely have to be retreated aswell. Its a small but win. Both USF\UKF can engage unsupported grens, with minimal casulties. Well I don't see why you'd be playing with just Grenadiers. You have a T0 MG that's the best defensive MG in the game, you have a sniper that hits the field 1min into the game, you have a mortar in T1, you have an early light vehicle at 0 muni investment, accessible healing, excellent tech with no tech choices and everything available, a workhorse medium that hits the field in excellent timing, great doctrinal support. You have a much better roster than your opponents and are encouraged to use combined arms to win. In contrast, UKF lacks a lot of basic tools and has to compensate with strong infantry sections, fast UC and AEC. I don't like their design, but it's not an excuse to buff Grens so they can 1v1 sections. Same with riflemen. In: COH2 Balance |
Thread: Will they address Panzergrens in the new patch?26 Nov 2020, 17:09 PM
LMG Grens are inherently more defensive in nature, so it's reasonable the offensive nature of theirs isn't as competent as 5man grens when supplemented by a 251. They probably benefit more on the defense, considering they do incredibly well in trading from long range. Maybe an idea would be to give LMG/G43 Grens a 5th man once T3 (or T4) is constructed as 20 muni upgrade. You'd have to swap back their 20% DR bonus at vet 3 with an RA bonus. In: COH2 Balance |
Thread: Will they address Panzergrens in the new patch?26 Nov 2020, 17:03 PM
For a defensive purpose I would agree, for an offensive one it is just a deep black hole for MP. I'd be inclined to agree if I wasn't terrorized by the top ranked strat of running 4-5 5man Gren squads with 2 pak40s and a 251, running around the map destroying everything. 5man Grens blob + 251 is TERRIFYING
cool, noone cares. Take your pettiness elsewhere and stay on topic. And about sniper and so on. Thats the whole god damn point, I'm trying to make. Yes you have sniper vs UKF but you dont need grens, sniper will do all the work. You dont need grens vs USF because MG42 will be doing all the work. How is that relevant? Ostheer was designed with 0CP call in infantry (assgrens and osttruppen) to supplement their stock roster, as well as 5min (4 now thanks balance team) elite infantry. They're not as dependent on their stock mainlines as other factions because that's how they were designed and that's how it still is. Doesn't make Grens a bad unit, Ostheer was always designed to have options. In: COH2 Balance |
Thread: Stuka Dive-Bomber + Close the pocket26 Nov 2020, 16:55 PM
this In: COH2 Balance |
Thread: Will they address Panzergrens in the new patch?26 Nov 2020, 16:52 PM
How does the 251 reduce the amount of MP a gren section lose while traiding? It reinforces the Grenadier squad in the middle of the fight (can even heal it if it jumps inside) so it doesn't lose DPS from model drops and trades better vs enemy squad. In: COH2 Balance |
Thread: Stuka Dive-Bomber + Close the pocket26 Nov 2020, 16:51 PM
Just remove the stuka dive bomb's ability to neutralize a point and it's all fixed. In: COH2 Balance |
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Latest replays uploaded by T.R. Stormjäger
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HOW TO REKT OST TURTLE ABUSER WITH 4 MGs AND 2 LVsby: T.R. Stormjäger map: (2) Amilly Fields2-717
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