All factions are delicate ecosystems. Continuously, parts of that system change causing ripple effects across the rest of it. A unit can be fine for years, and become a problem after something else changes (see Infantry Sections, after giving Royal Engineers a snare).
As for the recent Riflemen change being the core of the problem and not the M20, whether that's true or not, we're talking about a simple consideration: do we nerf Rifles again and 1) likely cause widespread outrage and 2) affect the entire USF playerbase, or do we nerf the M20 and affect only the high level 1v1 playerbase where the unit is used and causes problems?
The main issue is you’ve overnerfed the faction with the build time increases. I think the 50 cal build time nerf needs to be reverted. |
Give Pyro smoke. That alone will make it attractive. |
Just give UKF a T0 or T1 mortar and lock the pit behind a T1 Anvil/Hammer choice. |
thats why they are supercheap and has much more utiltys than other mainline squad. And get the right doc (meta) and wonder how great they fight with any weapon upgrade and 7models.
Please outline in what way they are cheaper and better than Grenadiers. |
I know it's USF and we hate giving them buffs but still.
Your act is getting really old. |
Hey I have an idea. Maybe we could make infantry sections a 2 man sqaud and raise their Pop count to 10 since we all love nerfing Brits into the ground through the mantle and core of the Earth to China.
Hey I have an idea, maybe you should read the post before you comment. |
They weren't, considering the fact that commissariat was pretty much shut down mid war.
Turns out, you don't need dedicated political officers to spread propaganda within your own soldiers, something soviets learned from allies.
The actual problem was not propaganda, the actual problem was commissars having to give permissions to commanding officers in terms of whether their orders were in agreement with party policy or not, which as you can imagine can be quite detrimental.
That would be too Hollywood-esque. Near the end of the war Political Officers were more for morale than leadership.
Well the entire commander is NKVD themed, so I thought this would be quite thematic in terms of “what if a division had integrated NKVD detachments”. |
Increase the range and double the medic speed.
Or just drop medics and have aoe healing. |
Ok, I have 1 inconsistency, JLI vs pathfinders. These units have significant differences, but it doesn't change the fact that 75% crit + 50% ambush accy bonus is so much better than either double 40% crit or arty. Even if you buy the pathfinders double BARs they will lose to the JLIs most of the time long range, especially when both squads are vetted. If you try to close in on them, they will drop your models and you'll lose the engagement anyway, pathfinders are simply inferior, even if upgraded. JLI also have better formation reducing unfortunate targeting out of cover of a single model that the V-formations of pathfinders or grenadiers suffer from.
I appreciate Pathfinder arty, it's very solid for its price, but I would also appreciate if USF had a single infantry group that could ambush/punish OST sniper as for now they can't. OKW can build a kubel, pull an ambush with JLI or Falls. Ost has a myriad ways of punishing a sniper too, while SOV and Brits are fine as they can do a countersnipe themselves. This is more of a 2v2 issue as the only option you are left with vs sniper is to pull a significant flank, which may not work depending on enemy skill level or play with M20/AA halftrack. Pathfinders do not benefit from ambush bonus and can't knock out enemy sniper from afar the way JLI can, even with double BARs.
Also if IR STG Obers insta-detect camo'd units, why can't the IR pathfinders? ty Someguy
As for now JLI are only under control because you get 100s cooldown on calling them, so most players get only 1 or 2 squads of them. They are still super strong for 280MP + 60MU inf squad though. If the cooldown was shorter people would spam them again simply because of how strong the 75% crit is. If you want a bad solution to the fallschirmjager problem just slap 100s cooldown on calling them in. They will still be overperforming but will not break the game as that's just 1 squad.
Pathfinders should receive ambush bonus accuracy like JLI do. Even if pathfinders were a mirror copy of current JLI with their timing, requirements and unable to pick weapons from the weapon rack, nobody would miss the old pathfinders simply because JLI are stronger in 90% of circumstances.
/justified QQ
No, nobody is making paths a JLI clone. |
Well then, we agree. My proposal was to tone down the late game tommies and in return have them start as 5 men. |