Profile of T.R. Stormjäger
General Information
Broadcast: https://www.twitch.tv/stormjager_live
Steam: 76561198021567998
Nationality: Greece
Broadcast: https://www.twitch.tv/stormjager_live
Steam: 76561198021567998
Nationality: Greece
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Playercard of T.R. Stormjäger | ||||||||||||||||
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Post History of T.R. Stormjäger
Thread: Winter balance (1/2020) feedback - Ostheer5 Feb 2020, 16:38 PM
Relief Infantry does not require pointless suicide. You can activate it for a minute and then just fight normally. You will take casualties anyway. In: Lobby |
Thread: Tank Destroyer Poll5 Feb 2020, 16:35 PM
Because Jackson dives is the only stock USF option to fight heavy tanks. Soviets have T34/76 rams. UKF has Churchill with smoke and Comets/Cromwells with smoke shells. In: COH2 Balance |
Thread: The surrender button still broken5 Feb 2020, 00:53 AM
Yeah fix this crap please. In: COH2 Bugs |
Thread: COH2 winter balance mod - discussion4 Feb 2020, 23:20 PM
This is exactly the reason TD pen amounts won't be coming down. It's because the direction the game is going is more armor requiring more pen for reliable damage. IMO viability of the Brumbar is bad is because of the profiliation of tigers in doctrines and the heavy tank meta of last patch. Tiger can do what Brumbar does and more. In actuality I don’t want TD penetration values to go down, I actually want them to go up with less rate of fire, so that medium TDs can all specialize in the Firefly mold of high pen low rate of fire, which opens up the field for medium tank play. In: COH2 Gameplay |
Thread: Tank Destroyer Poll4 Feb 2020, 22:33 PM
Well it’s risk vs reward, and my point is the M36 does not make the Panzer IV irrelevant whatsoever if the P4 is used properly and the tables can be turned on the M36. One last thing to note is you can’t just assume your opponent will always micro properly and catching him during a moment of chaos can lead to crucial mistakes from him. You should also be prepared to bail if things go against you, which is where blitz and smoke come in extremely handy, but again this is all skill based. In: COH2 Balance |
Thread: StuG and SU-764 Feb 2020, 22:30 PM
And we should have one again. We WOULD have if people voted for performance nerfs for heavy tanks instead of a pathetically irrelevant 1CP increase to 12CPs. In: COH2 Balance |
Thread: Tank Destroyer Poll4 Feb 2020, 22:25 PM
Unless the M36(s) has an undefended flank (not happening on most 2v2 maps), the USF player is going to see the P4 coming; there's always an RE squad, rifle squad, or something on or near the flanks for this exact reason. Even if you know where the M36s are, and the USF player doesn't see your scout, you need to (somehow) get your P4s within 40 range of the M36s without the USF noticing. If they're paying attention, they'll almost always hear the P4 or see it breaking some objects; good players aren't surprised by flanking tanks. Mainly from a 1v1 perspective, this is a question of skill and timing. Skill because this is a complicated assault to pull off. You need to find a hole in the enemy line, sweep for mines and spot (both with sweeper pio squad) and carefully bring full speed P4s through the hole to engage a single Jackson, kill it within 1 reload cycle (1st two shots from each P4), then pop smoke if they have it and blitz back to their lines. The second question is timing. I like to make counterpushes when the opponent is attacking me because then their micro is focused on other engagements allowing me to get a few crucial seconds unnoticed where I gang up on an enemy tank before retreating. In: COH2 Balance |
Thread: COH2 winter balance mod - discussion4 Feb 2020, 22:19 PM
The facts: Gren openings are underutilized in the ost arsenal because of decisions like: Buffing Rifleman or Assault Grens into Panzer gren mechanized being so viable. Uhhhh no, they're underutilized because of munitions. You need 60 muni on a Gren squad to bring it up to Pgren level, which starves you for munitions which you need for rifle grenades, fausts, med bunker and teller mines. In: COH2 Gameplay |
Thread: Why don't soviets have any command vehicle/tank? 4 Feb 2020, 22:12 PM
KV2 could boost infantry. Yeah the KV series could really inspire infantry fighting next to them. Could be too strong though if it was a pernament bonus. How about a timed ability that unlocks with vet? I'm sure it could be implemented. In: Lobby |
Thread: Tank Destroyer Poll4 Feb 2020, 22:08 PM
How? The M36s have +15 range, accelerate faster, have a higher top speed, and 50% better moving accuracy. Provided the USF player is competent, there's no way the P4s could win; they wouldn't actually get within range of the M36s to begin with. Do you even play the game or do you look at spreadsheets all day? It's quite easy to get in range of an enemy tank if you scout properly, there really aren't that many places where you can find them, usually behind the main enemy line. If you make a good flank with a minesweeper Pioneer it's really not that difficult, or if you have recon or stormtroopers or a sniper for scouting. As OKW you have the IR HT, JLI, smoke recon and the always hilarious Jagdpanzer camo and hold fire approach. Seriously, M36s don't have 60 sight, if you play your cards properly you can easily assault them. As for the moving accuracy, I really don't give a damn since I can micro them to stop before firing and move afterwards so it's not an issue. In: COH2 Balance |
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Latest replays uploaded by T.R. Stormjäger
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HOW TO REKT OST TURTLE ABUSER WITH 4 MGs AND 2 LVsby: T.R. Stormjäger map: (2) Amilly Fields2-720
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Livestreams
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