If after the patch, OKW has around 5 viable commanders for 1v1
That might be a bit optimistic. |
My view in the problem is the following one:
-T70 at 320HP with old AI was OP. So it was nerfed and HP was increased to 400HP.
-That broke the OH match up, specially after removing Mobile Defense clutch. I don't think you want a 30f 222 to deal with it.
-a 400HP 222 might make things better for OH in the SU match up while not been relevant at all against the USF (AAHT/Stuart). It might cause problems against the UKF match up, but you don't bring an AEC in the first place as an AI vehicle at all and without AI on the 222 while would you need to counter it. My only concern is probably how a 221 + 222 would work against the UKF match up.
Or just drop the T70’s HP down to 360 and you’re done. |
So the complaint is that the 90mu upgrade is more effective than the free one...?
Are you guys drunk? Why the hell is there a thompson paras and Stormtroopers comparison? These two couldn’t be any more different. Stormtroopers are a fragile ambush squad while thompson paras are the best/2nd best assault squad in the game. Muni investment in upgrades is completely irrelevant, different factions/roles/designs.
The thing is, if you attack normally, the squad would run away anyways. Except when thompson paras pop the ability, you'll get basically a guaranteed squad wipe regardless of what the enemy squad does. Meanwhile, mp40 storms might get just an extra man killed compared to just normally attacking the squad. Essentially u pay 25 munis to kill an extra man, while thompson paras pay 20 for a squad wipe. I've done it so many times with the paras, it's almost unfair, I just get them on your retreat path, wait for the retreat and pop the ability on even a fairly healthy retreating squad, then squad wipe. It's pretty damn easy to get on a squad's retreat path.
So you want a Stormtroopers buff.
No |
Its a lightly armored scout car, not a light tank nor a light tank counter.
It'll never go up against actual light tanks.
Why not? Its autocannon could penetrate 40mm armour with the PzGr.40 at 100 meters. The T70’s armour was 10mm-60mm thick so having a 40% pen chance is pretty reasonable.
The Luchs could stay the same since the PzGr.39 had lower penetration performance. |
We actually looked into something similar but an Ostheer 221 would have a major readability issue with the OKW 221. And using the OKW 221 would be such a significant downgrade in durability that it'd likely be a net nerf.
Then consider making the 222 cost 300mp 50 fuel but get more health, accuracy and penetration so its anti tank improves and its anti infantry stays the same. |
You're trading 30 fuel to kill 70. And that's only if I happen to have AT gun and snare nearby already, because it'll take you less than a second to kill it... The problem is what exactly?
If 90 Muni for a squad wipe is OP. Then so is 50 mini for a 70 fuel investment
That’s 50 muni you desperately need to upgrade your infantry that can easily be countered by a minesweeper. You also don’t have any other AT option besides a slow pak that keeps missing the T70 and needs 3 shots to kill it, and expensive shreks that have little range and accuracy and make a 340mp squad useless vs infantry.
It’s really not that hard to understand. If you take away 1 shot tellers then Ost needs a stock Puma. |
As I asked before, how would a teller leaving a t70 with 20hp and a dead engine be such a crippling blow to the faction? A 222 can sneeze on that to kill it
So in your scenario I have to dive the damaged T70, since the mine won’t always be on the frontline, with a 222 and probably lose it in the process to a Zis 3 and snare combo protecting the damaged T70
Try using a snare or mine...
Try using arguments.
Actually acceleration would be a huge boost to all AT and is a more inportant stat than max speed in survival.it is literally increasing the amout of time it takes for the tank to leave an area it doesnt want to be in
Indeed, and that is why I suggested it, since it will thus require more precision in how you micro the T70 and you won’t be able to zoom around Paks cones of fire like now. It’s either that or lethality nerfs and I’d rather see the T70 become a bit harder to use properly than become less rewarding to use. |
I've never had a problem with it because it is quite easy to counter
Superhansfanboi >>> NOSmarkov confirmed
15 muni extra per crate a hefty nerf? Roflmao
I've spent maybe hundreds of hours analysing top streamers and casters from Siberian, vonivan, helpinghans, stormless, jove, tightrope, Korean army etc.
I’ve spent hundreds of hours watching football. I’m basically Cristiano but younger.
Practical experience? What’s that? |
Well on the bright Su-76 might see some action so that people stop asking for buffs for it....
The resurgence of mobile defense means the Su76 is even more fucked than it was. Puma runs circles around it. |
You wanted to nerf t70s mobility, if you do that t70 is easier to counter. Why do you need 1 hit kill tellers or Puma in that situation?
I said its acceleration should go down a little bit so its user should be more precise with his movements.
This does not mean the Pak40 has that much of an easier time countering it.
Plus having tellers not one shot the t70 is a colossal Ostheer nerf which is extremely unfair as a trade off for a bit of acceleration reduction on the T70.
Hence why I said this would have to result in a stock Puma since Ostheer would have no means of countering the T70 efficiently if it’s used properly. Notice the word efficiently. Making 3 Pgrens with shreks and camouflaging them in ambush is not efficient. |