First, a quick disclaimer so you know where I stand - I'm a mid-level, mostly Ostheer player and I play 1v1 and 2v2 games. Anyways, I'm finding myself up against Maxim spam in probably 75% of my games against Soviet players these days. I really, really dislike having to play against this strategy. It's not that I think it's too strong, but I find it rather boring to play against and dislike how a "support" weapon often makes up the bulk of the enemy force.
Even more than that, I'm often left feeling that even when I roll out the intended counters to the Maxims - mortars and snipers, for example - I'm not punishing the enemy player enough. Killing several Maxim team members never seems to really put much of a dent into the enemy player's economy.
So I did some math.
In both CoH1 and CoH2, the general rule for infantry reinforcement costs has been:
Squad cost / number of squad members / 2
This is not always true, but I believe it's the default rule, and it often holds true. For example, Conscripts cost 20MP to reinforce because 240MP / 6 / 2 = 20MP. Likewise, Grenadiers cost 30MP to reinforce because 240MP / 4 / 2 = 30MP.
Then we get to weapons teams. If we follow the rule above, Maxim teams should cost 20MP to reinforce. However, they actually cost just 15MP to reinforce. Likewise, the Soviet mortar should cost 20MP to reinforce, but it also costs just 15MP to reinforce.
Before I get accused of Axis bias, I checked the Ostheer weapon teams as well. The MG42's reinforcement cost, for example, should be 32.5MP (260MP / 4 / 2), but is actually a bargain 22MP to reinforce. The same thing goes for the Ostheer mortar, which should have a 30MP reinforce cost instead of a 22MP one.
What this does is create a situation where support weapons teams are more viable - at least in economic terms - than regular infantry units. As a result, we're seeing a lot of weapon team spam - as well as, in my opinion, some rather boring gameplay. Even more important, weapon team spammers aren't getting punished enough when their units die because crewmember reinforcement costs are lower than they should be.
So my balance solution is pretty simple: adjust squad reinforcement costs - for all factions - so that the rule listed above (squad cost / number of squad members / 2) holds true in most, if not all, circumstances. Obviously this wouldn't represent a monumental change, but I think it would be a move for the better and would push support weapons teams back into their intended support role.
All u say make a lot of sense to me, but there are more variable in this game, such vulnereable and time to reinfornce.
And i agree with you. I'm seeing more weapon team now, plus with ostheer.
Sorry for my english, i'm pretty rusty.
Nice post.
Cya