No. Why? That's the risk you take for using low-hp tanks. |
If it were up to me I'd just make the Stug capable of switching to HE shells like the Sherman, and then, idk, maybe buff the availability of the doctrinal Stug E to compete with it. |
Both vehicles can be damaged by small arms, even after the armor addon for the M20 (which is primarily a health bonus iirc). Armor value has to be over 35 to ignore most small arms. Overall the M20 is more resilient with or without the upgrade, thanks to crew and smoke, but it is also less effective versus infantry than a 222 and basically helpless versus other light vehicles. IIRC even the 221 will outdps the M20, though the latter unit scales better with veterancy.
Primary AT/Anti Light Vehicle capability of the M20 is always going to be the mines, which are as dicy a proposition as any expensive mine in this game considering a detector squad can erase that investment without any impact.
Anyway, bazooka nerf is fine. LT gets a zook now so no big deal.
Also, the vet 3 penetration boost for the M20 is absolute garbage so I don't want anyone bringing that up. At most it adds something like 1.5 penetration at minimum range, bringing it to a whopping maximum total of 4.5 and a minimum of 1.5 at long range. If it were my call I would have made it a flat +2 or +3 penetration bonus, which raises the penetration stats up to normal vehicle M2HB levels. |
The bazooka was bad. If the m20 was going to get nerfed Im glad it was the bazooka that got dropped. Still think unit build time nerf is overkill though. |
I've seen this exact bug come up with the FG-42s in some of my own little mods; hearing this now I wouldn't be surprised at all if it's in live as well. |
No reason to change, especially such a small one. Shouldn't be spamming elite infantry anyway. |
Honestly with all the bitching about ranger zooks that goes on they should probably get the 2 slot-item cap that most other squads get. Can still put elite zooks on them but not 3.
Personally I think elite bazookas in and of themself are also kind of weirdly implememted; i would have given them higher accuracy and pzshrek-level penetration instead of higher damage and slighy higher penetration. Instead of doing more damage per shot for some reason, theyd just do damage more consistently, which makes more sense. |
Does anyone actually have a replay or a video of bren commandos being used competitively |
Honestly the bazooka was useless most of the time unless you're pulling the RE swap move (which I can't say I ever thought was a good idea considering you need REs for sweepers...) so that's all fine. The build time increase is stupid though. Especially if tech is going to be slower by itself anyway. |
120MM popcap is 10? Jesus. That's a little bit insane. |