Snip
Uhh I think you mixed up the second question. Decreasing RA =/= a dead soldier, it’s the other way around.
Lowering maxim retreat RA could help wit( death loop though.
IDK if it’s possible but could a 100% RA reduction during first 2 seconds be implemented instead? That way retreating maxims can be killed the same on retreat path but don’t get deathlooped on initial retreat
RA reduction so it doesn’t make them immune to grenades