Because there is a difference between personal choice and balance issue.
I don't see latter here.
Well then all Soviet players should have made the personal choice to go t1 kappa
I do, however, agree that this change is not necessary. |
I believe you know, that there is no P-39/P-63 model in the game. There are three planes in the game, which were used by Red Army, so maybe try out ideas around them:
- IL-2; Currently has almost all variants of abilities.
- P-47 "Thunderbolt"; Wasn't used widely as ground support plane. Also, the skin is USAAF.
- C-47 "Skytrain" (and his soviet licensed copy Li-2); Not even a fighter, but probably some other type of ability can be brainstormed. Also, the skin is USAAF.
I know, but it looks very similar to the p47, and you barely ever glimpse the planes during loiters anyways, so I would say just use the p47.
If the mod team can’t stand this then replace it with the p47 rocket strike maybe
|
Wow usually when I post something a 3 page argument ensues about something not even related to my post
I wonder what I did different this time |
Right on cue |
Was Kiwi, and at least it's on the same patch so it's still semi relevent.
I’m really sorry I have this ?glitch? where I click on a topic and it sends me to one in the same spot a few pages back
I think it’s because I am the only one who uses an iPad mini to browse this site.
Also iPad mini is awesome
Plz no bully |
Because of Covid I am stuck in my house, so I started thinking of ways to improve underused commanders. Here’s what I came up with!
I hope you like them
Wher
Festung support rework
In this doctrine, there are not fortifications to support, so I’d recommend giving the commander Fortifications instead of the mortar half track - the LefH provides all the indirect firepower you could need.
Replace the gimmicky mobilize reserves with plain Osttruppen
I would also like to use this opportunity to give Ostheer a 60 range TD - the Jagdpanzer IV.
0cp - Jagdpanzer IV/70
0cp - Osttruppen
2cp - fortifications
8cp - LefH
12cp - sector artillery
OKW
I think all of their commanders are well balanced, so I don’t have any proposals for them.
Sov
Lend lease tactics tweaks:
Rework assault guards to fill the missing heavy infantry AT gap of the Soviets, and replace the cheesy fuel drop with a AT loiter, which the soviets are also missing.
About the historical accuracy of the Bazookas - Obersoldaten run around with 80 pound battery packs, Ostwinds, of which only 47 were built, are a tech tree unit, a single rifleman carries around a 150 pound .50 cal, and valentines fire HE shells despite none EVER being issued. This game is not 100% historically accurate, just history based. And the Soviets did receive Bazookas.
0cp - M4C Sherman
2cp - Assault Guards
~ 6 man, SVTs, Upgrades: x2 Bazookas or x3 Thompson SMGs
2cp - Dshk
5cp - Conscript repairs
~ 10cp - 37mm Cobra AT loiter
Lend-lease cobra CAS planes provide AT close air support
Soviet reserve and conscript support tactics tweaks:
Replace rapid conscription with the kv1, as the soviets need heavier tanks or off map AT to compete late game, and rapid conscription is rather gimmicky
USF
Rifle company rework:
0cp - M4A3E8 Sherman
0cp - Advanced combat training
~ Riflemen can sprint and be upgraded with camouflage, and Rear echelons can be upgraded with flamethrowers
2cp - Riflemen combat packages
~ flares, Riflemen upgrades: x4 M1 carbine, x2 scoped Garand
8cp - 105mm bulldozer Sherman
10cp - White phosphorus barrage
UKF
Special weapons regiment tweaks:
UKF only have one doctrine with rocket artillery(and it is paid) while USF now have two(with one free), so I would recommend replacing the gimmicky hold the line ability with the more useful and thematically fitting land mattress so that they have rocket artillery in one of their base commanders:
0cp - AT sections
3cp - m5 support half track
8cp - Land mattress
10cp - Vanguard operation crocodile
12cp - Concentrated artillery operation |
What no they perfrom good better then piats bazookas etc. And just bc one unit can get them then look at OKW they often blob panzerschrecks and easily destroy big tanks same goes for bazookas and piats are ok too. They do not underperform they do better then the things that is compared to that.
When comparing Zooks to Shrecks i find that zooks are far better early game, as they still zone out light vehicles while costing 160mp! less
However, Shrecks are far more effective late game due to their high penetration, which shows in their cost. |
The only “new” units that can really be added are infantry units, so consider adding a new infantry unit to community commanders next time they come around |
If community commanders come around again,
USF:
another Pershing commander
UKF:
elite infantry
Another Valentine
Sov:
Heavy AT troops
OKW
non moving LMG troops
Ost:
Elite infantry
Jagdpanzer |
Not only is that not possible, that would be the most inane way to try going about it and would only cause more problems down the line. Attack Move is fine and doesn't need some ridiculous Spaghetti code added.
If you don't understand the backend of the game and the tools you're attempting to theorycraft for, don't speak so matter-of-factly about how "easy" supposed solutions would be, because I guarantee you they aren't easy.
Bro adding an additional hardpoint is not sphagetti code.
Take a look in the mod tools and you will find lots of units have multiple hard points |