Stopping snowballing (just build a bigger army than your opponent) and turtling (if you sit on troops doing nothing, your opponent can recover through the difference in pop cap mp drain).
Uhh isn't the point of the game to build a bigger army than your opponent? Are we ignorant of Lanchester's square law? (https://en.wikipedia.org/wiki/Lanchester%27s_laws)
I thought the whole point of the game is that players compete over resources on the map to increase their army growth. If it's supposed to just be a roll of the dice and a player with one squad after a series of bad choices should have the same chance of winning as a player with 10 squads after a series of careful engagements then I'm not playing anymore.
Yes, because you have other units that can reduce them to dust.
If you were spamming grens vs rifles and thought you'll end up on top - that's not balance problem.
But if I spam 2x bar rifleman into a player who literally can't build anymore grens I deserve to win? This is the problem i'm outlining. Ought I be rewarded for having better resource density units than my hard capped opponent? A 100 pop USF infantry army obliterates a 100 pop OST infantry army. How is this fair?