LOL - there was one person that said it had ok AI, but even they said it should get buffed. Other than that, nobody said it was even okay.
Oh, sorry, I should have waited for you to comment that its fine first.
Posts: 378
Thread: Two Forgotten and bad OST abilities16 Mar 2021, 03:43 AM
Oh, sorry, I should have waited for you to comment that its fine first. In: COH2 Balance |
Thread: Two Forgotten and bad OST abilities16 Mar 2021, 02:27 AM
light arty barrage - add some suppression to it, so that it can be used to start or support an offensive Amazing idea In: COH2 Balance |
Thread: Two Forgotten and bad OST abilities16 Mar 2021, 02:27 AM
Command P4 will be addressed in the upcoming patch. So many people saying command p4 is good/fine in this thread. Clearly the balance team doesn't agree if it is in the next patch... In: COH2 Balance |
Thread: Top level player allegedly maphacking in CoH2 14 Mar 2021, 05:28 AM
"Its a harder game for pro's when they have map-hacks on" Why are you simping for cheaters so hard? In: Lobby |
Thread: Commander Revamp ideas 11 Mar 2021, 04:41 AM
Hey man, It's my fav OST commander, Giving it everything is too strong. I'd love panzer tactician in there, but again, too many tools. In: COH2 Balance |
Thread: New penal ptrs feels a bit much11 Mar 2021, 04:10 AM
Personally I always felt that Penal Battalion should be call in and Guards/Shock should be the main line infantry. Thematically it doesn't make sense to have Penals as mainline. Same even if they changed the units in name only, I'd be happy. In: COH2 Balance |
Thread: New penal ptrs feels a bit much11 Mar 2021, 04:09 AM
That's a poor deflection, where are your replays? -Prepare for radio silence In: COH2 Balance |
Thread: Intel/Recon - key to victrory11 Mar 2021, 02:30 AM
1) people who have a "favourite" often don't care about losses on other factions. 2) They are not taken, because the majority of players at all ranks, do not find them valuable, due to the fact that they cant pen heavies, which is the major role of a TD. Which is why everyone rushes panther, it works fine VS mediums and is RELIABLE against heavies. 3) Refer to point 2, a TD, needs to be able to reliably pen heavies, it is its singular defining role, a TD with no sight or penetration, is a TD in name only. Like I said, I'll keep playing allies(in my case Sov and USF). In: COH2 Balance |
Thread: Ullu vs premade team11 Mar 2021, 01:55 AM
Its 4v4, what a waste of time In: Replays |
Thread: Intel/Recon - key to victrory11 Mar 2021, 01:52 AM
Maybe because as axis, you don't care about winning. But either way, your use of the JP-IV is an outlier, There is no OKW vehicle built less often. The rest of my points stand. Axis armour "balanced" on paper. It is not good to use. I'll take longer range, better rate of fire and higher accuracy and higher damage over time on my allied TD's. (all factors lend to ease of use) You keep your slower ROF, Slower movement, similar/worse pen, higher cost, higher EHP and higher damage (not DPS, just raw dmg) (factors combined make it clunky to use) In: COH2 Balance |