ah yes the invisible enemy of many on this forum
They hide in Katitof's closet and under his bed.
Posts: 378
Thread: Where are the Panzer IIIs?23 Jul 2021, 06:41 AM
They hide in Katitof's closet and under his bed. In: COH3 Central |
Thread: Shocks and T-7023 Jul 2021, 06:39 AM
zooks on guards, m4c is better t-34/76 In: COH2 Balance |
Thread: Black Prince Poll19 Jul 2021, 06:27 AM
Its retarded, I'm curious to see how it will be balanced. In COH2 the Konigstiger has a movement rate of 5kph max, its around the same speed as infantry. IRL its top speed was 49kph. Black Prince had a movement speed of 10kph IRL, watch it move like a Panther in COH3. Even though it was scrapped for being far too slow and never made it past prototype. In: COH3 Central |
Thread: OKW - Overwatch doc - Sector assault ability.19 Jul 2021, 06:21 AM
Not sure why people think it's a "so-so" or mediocre ability. You make a push and slap this ontop of it and it wins literally any armor engagement. When was the last time you tested this ability? It is very strong. This is basically a "pay muni to roll over the enemy" ability. Wrecks armor very well, while suppressing everything. The only counter is AA, which is OK to build it team games, but a debatable investment in 1v1, imo. When was the last time you tested this ability? It could be bugged, but I used it twice in two games, with sight over armour and infantry, it did nothing. Planes flew in, I had complete sight with stealthed jaeger. Is it possible it is not working? As a Sov main, I run Armoured Assault and Advanced Warfare since the 4ppsh cons on last patch, I don't play large team game so multiple schwerer not a problem for me, and the IL-2 Loiter is amazing against infantry, and especially at guns to support an armoured push, it is amazing to me even for 200. I miss that it also no longer kills tanks too though ![]() In: COH2 Balance |
Thread: CoH 3 German Campaign!!18 Jul 2021, 14:20 PM
Lol chill, you check under your pillow at night for scary white nazi's? lol. I would speculate that 99% of people who play german factions in a strategy game are not nazi's. In: COH3 Central |
Thread: Unit & Ability Feedback18 Jul 2021, 14:12 PM
Just turn on hold fire, put them in cover and upgrade. It's what you have to do for wehr stormtroopers also. In: COH2 Balance |
Thread: OKW - Overwatch doc - Sector assault ability.18 Jul 2021, 14:09 PM
-Is this ability balanced? -Is this ability worth the muni cost for what it accomplishes? -Is this ability in line with similar off map aircraft call ins? -For me, I used it in 2 games and it appeared to have no effect on tanks or infantry and I didn't lose sight. Is your experience different? Lets discuss this I do not have replays, I will try to capture replays show-casing this ability. In: COH2 Balance |
Thread: Unit & Ability Feedback18 Jul 2021, 07:11 AM
the commando coming as 3 is so dum... very unfair This, It's stupid. In: COH2 Balance |
Thread: Buff Volley Fire18 Jul 2021, 06:58 AM
british infantry were trained in ww1 (i think) in the ''mad minute'', where they were to unload as much rounds direction enemy as fast as possible, as a form of covering fire. Because the BEF trained the "mad minute" in WWI, the BEF was essentially gone by late 1916. It was dropped as a requirement for earning pay and the nature of warfare changed along with the increased use of machineguns. Giving them the mad minute would be anachronistic. In: COH2 Balance |
Thread: Buff Volley Fire18 Jul 2021, 06:57 AM
Yeah it's bizarre how this ability has been so worthless for so long. The massive received damage bonus is the weirded thing about it. It makes it a big noob trap. If they didn't have received damage increase, they could solo obers from neutral cover in the late game, for 20 munis, RE spam would become oppressive as for 20 munis, re could suppress any squad and then move into close range and keep them suppressed. Add 2 bars to this which vastly increase the rate of suppression during suppressing fire and you have a recipe for the strongest squad in the game. In: COH2 Balance |
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