Ostheer-Lighting War
(0cp)- Panzer 4 J (Replaces relief infantry)
(2cp)- Jaeger light infantry equipment (reworked for all commanders with this ability)
When Grenadiers are upgraded with G43s their rifle grenade is replaced with Model 24 Stielhandgranate
(4CP)- Tactical Movement
(6cp)- relief infantry (removed)
(12cp)-Stuka Close air support
(12cp)-Tiger tank
Relief infantry needs to go, but giving P-IV here would make this doctrine a pick always.
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Last Visit Time: 22 May 2024, 07:57 AM
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Post History of NaOCl
Thread: Commander Revamp ideas 11 Mar 2021, 01:47 AM
In: COH2 Balance |
Thread: Does Ostheer Puma really req 5 cp?11 Mar 2021, 01:44 AM
Just like it always did. That is incorrect. You make quite a habit of being wrong. In: COH2 Balance |
Thread: About personal weapon upgrades11 Mar 2021, 01:43 AM
No, because the muni doesn't always equal the weapon dropped. Muni can be spent on other abilities. SVT Volks please In: COH2 Balance |
Thread: Intel/Recon - key to victrory11 Mar 2021, 01:35 AM
The arguments are always the same. What you have written, looks good on paper, but doesn't play out in game. -The panther is unwieldy to use, has a low ROF and usually is on half hp in the late game, due to the superior SU-85, USF Jackson or British Firefly initial shot at greater range. Hence why only P-IV is built. -JP-IV has too low pen to do anything until vet, which it takes too long to reach. -Tiger has the same problems, whilst being limited to one. -The only option is to spam pak 40 as OST or hope you can capture AT guns as OKW. Before you scream bias, I don't care about which faction I play, I play the factions I win the most with, that has led me to playing SOV>USF>OST>UKF>OKW. When I play allies, I am confident in the late game. When I play axis, I never feel confident, early or late, unless I significantly outplay my opponent early and deny all fuel. In: COH2 Balance |
Thread: Intel/Recon - key to victrory11 Mar 2021, 01:08 AM
Since CoH2 is all about having the right intel at the right time, the game is all about knowing where the units of your opponent are to position/move your units in the right way. This is pretty much realistic because it was the same in reality. Intel is the key to victory in every battle. If you nerf axis sight, then you must make axis and allies have the same TD range. In: COH2 Balance |
Thread: Another Take On The Heavy Tank Meta17 Mar 2020, 08:51 AM
I would have used 100 vs 100, because larger numbers make the comparison more obvious. I said nowhere, that this was a realistic composition. Please try and not leap to conclusions so vigourously. In: COH2 Balance |
Thread: Fallshrims got completely neutered over the years17 Mar 2020, 08:48 AM
English is not my first language, obviously. I will try rewording it for you. How are stealth units a problem for OKW, yet not for other factions? Please elaborately explain this to me. In: COH2 Balance |
Thread: Another Take On The Heavy Tank Meta17 Mar 2020, 08:44 AM
Would 3 JPIV not lose to 3 SU-85 or 3 Jacksons? I can't argue about British TD, because I honestly believe it is in an abysmal state without the 17 pdr, which suffers all the drawbacks of an emplacement. In: COH2 Balance |
Thread: Fallshrims got completely neutered over the years17 Mar 2020, 08:42 AM
Why would infiltration units not work for OKW? Please explain elaborately. In: COH2 Balance |
Thread: Another Take On The Heavy Tank Meta17 Mar 2020, 08:37 AM
How come you never see JPIV then? In: COH2 Balance |
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VSdarryl-dales Don Promillo AURELIANO vs spadinoMaxPayne Who is waiting for a transaction DrownedLearning the sniperby: NaOCl map: General Mud1-579
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