How come you never see JPIV then?
Players with a clue build it against TD spam to hardcounter it, as TDs can do nothing to JP4 as it got all the advantages over other 60 range vehicles in regular situations.
Posts: 17914 | Subs: 8
How come you never see JPIV then?
Posts: 378
Players with a clue build it against TD spam to hardcounter it, as TDs can do nothing to JP4 as it got all the advantages over other 60 range vehicles in regular situations.
Posts: 17914 | Subs: 8
Would 3 JPIV not lose to 3 SU-85 or 3 Jacksons? I can't argue about British TD, because I honestly believe it is in an abysmal state without the 17 pdr, which suffers all the drawbacks of an emplacement.
Posts: 378
I can't imagine a situation outside of 4v4 where you'd have that kind of composition, but yes, in equal numbers, JP4 got advantage, vet1 onward its a stomp.
SU-85 would have an edge until JP4s got vet1.
Posts: 8154 | Subs: 2
It is since any units performance is tied on how easily it is countered. M36/SU-85 can counter Tiger extremely easy once vetted since they can damage (hit and penetrate) from 60 with probabilities above 95%.
Posts: 13496 | Subs: 1
I will say it again in ELI5 cause it seems you are missing the point i just wrote.
TD with lower penetration didn't made Heavy tanks viable at all in teamgames. When the Su85 didn't gain pen on vet and it had 200/180 pen max, Tigers weren't roaming around in 4v4.
Should vet performance on TDs have a look on? Yes.
Is this the reason for the changes applied to heavies to make them viable/meta on teamgames? No.
Posts: 1515
Posts: 3588 | Subs: 3
I never had any problems vs Tigers, usually one rifleman squad snares him (sometimes not) and 2 of my bazooka squads and one AT destroy him.
Posts: 8154 | Subs: 2
Simply because in large modes the CP 13 made them come too late to impact them game.
Nice to see that what I have been saying for the last four year has been acknowledged.
Did I say it was? What I said is that instead buffing the Super heavies to make them more attractive one should nerf their counters.
Posts: 1515
Huh. Interesting. Might I inquire as to which game mode and ladder level you are refering to?
Posts: 13496 | Subs: 1
And i'm saying that nerfing the counters doesn't necessarily translate to the goal of making them viable and meta on those modes at all. We have the current state of Heavies because of CP buffs + Performance buffs.
We had weaker TDs against heavies and that didn't made them more viable on those modes.
The issue is an inverse problem of the Super heavy TDs. Viable and meta on Teamgames, absolutely shit on 1v1. If you tried to push for them to be good on 1v1, they would destroy any resemblence of balance in other modes. Same ended happening with heavies in current meta.
14 | |||||
6 | |||||
281 | |||||
99 | |||||
5 | |||||
2 | |||||
2 | |||||
1 | |||||
1 | |||||
1 |