I don't like the Counter Barrage ability, no micro counter barraging shouldn't be in the game imo.
the only prupose of Counter Barrage is to remove the artillery threat in the battlefield, so you can focus on microing your tanks/troops. Like it or not is a useful thing |
because a T-34 in T3 would dominate every single match... it would kinda break the meta in a similar way to a panic puma
i asked why so history is a horrific argument, but thanks. |
You missed two of my points and failed to address the other one.
The funny thing about that argument is that you said that the ost guy still has those two mortars. Exactly. He has two mortars that were expensive, sure, but they just killed a 350mp mortar pit (and probably some engineer models trying to repair it) and can now go displace mgs and whack infantry/blobs completely unopposed, against a mainly defensive faction that relies on team weapons and line infantry just as much, if not more than ostheer. Chances are if the Brit had a mortar pit he doesn’t have any commandos, so lacks good assault infantry, and now doesn’t have any reliable indirect fire. There’s no way to swing it that ostheer hasn’t come out on top in this situation. If you don’t have any AT that’s an l2p issue and/or you’ve built way too much anti infantry units. If he sinks that much mp into a mortar pit that’s now gone, you can afford to build less infantry squads like pgrens and invest in AT instead (or just give your pgrens schrecks). If you lose the game to one centaur then that’s completely on you. Where’s your tank?
I don’t even use mortar pits in 1v1. They’re usually a bad investment that’s just going to go down the drain at some point and commandos are just so much more usable.
We are seeing things in a different way sir. I dont get mortar pits on 1v1 either. If i had to i would have never been against an OST with 2 mortars.
So to clearify my point, you dont just face mortars vs mortars in a silly fashion and expect to win. In 1v1 recon is but as important as your opening. Also you cant win 2v1 mortar fight, but you can find them, IS are not that bad when you outnumber them and then, either face them rushing in, or win the strategic game and get as much land as you can.
I know its not your case LoopDloop but many ppl just rush a mortar pit and expect that was a good choice, when it was not. |
A Soldier, great point, i agree with it all but i need to adress the only fact that LeIG have better performance against mortar pits due to its "support light howitzer" or for short cannon nature. Its even stated in their description IIRC they are effective against placements or buildings. They are basically high pitched cannons. I have to say i have done that myself so i believe you to say the least.
A rework to mortar pits could be interesting though. I am going to check the link now but i imagine if the "mortar squad" for UKF need first to "hull down" in order to shoot, having longer time than any other mortar could be a good starts. |
you need to invest 275F to get the 1st T34... 310 to Pz4
After that, 2nd T34 in costs an average of (275+90/2) 182
Thir one even more worth its cost...
Pz4 dont scale not even close to that (2nd one for 215 or so)
|
But here's the "use land mattress etc" argument again, if OKW got an MG, flame nade and P4 non doc then I don't see why brits should suffer so much with awkward to use base howitzers.
Simple, you start min 0 with 2 potential BASE HOWITZERS (just to remember you, no one else can get howitzers in base territory, unless you consider mobile ones).
2nd, if you are not willing to sacrifice some of your "strategies" in order to counter your enemies, you are asking nicely to get wiped out.
We can discuss a rework on UKF base howitzers, maybe, but dont act like they get the worst piece of the cake. |
You mean like literally retreat once?
And a mortar pit will never destroy two ost mortars because it’ll be dead.
So if you see two ost mortars it’s easy to rush but it’s impossible to get into nade range of a mortar pit?
I have not said a mortar pit can kill two mortar squads... i dont get why people dont read sentences properly in these forums...
Neither i have say anything about nade range to a mortar pit. Jeez.
See two mortar squads against you? Nice, get your your IS and take all the land you want, literally he cant stop you. Aw i forgot if you pretend to hold a place standing still, i have bad news for you... he still have those mortars, remember? Anyway if you can get a centaur you almost won the game by that moment.
2 mortar squads mean 540 manpower drained to waste. No pak probably until its late. |
do you know how weak the brits are? grens can easily own IS thanks to their assortment of abilities cheapness and innate strength... killing the support of a mortar pit is too easy... if you as a OST-OKW player has trouble at doing this then the problem is with you
and here you are again... exagerating things to extreme.
I find mortar pits in a proper spot, they have the inconvenience of immobility. Wich makes them really hard to choose its final destination. Yet sturdy to most trheats, other mortars and also some stray infantry trying to wipe them. Compare that to mobile mortars and you just cant argue me.
|
It used to be like that 4 years ago. Wasn't very good, fell into the same problems ostheer has where half the tech is ignored in 4/5 games.
Right now the only soviet vehicle I don't see very often is the halftrack. Everything else gets seen a reasonable amount in different matches. Even the doctrinal tanks. Seems balanced.
I understand. But if half tech was skip then it must be because those units dont make any difference in the match. I know im about to start a flame dragon demon right now, but nerf T34 and buff some of the T3 units to compensate and make SOV to really consider skipping techs. |
While I agree t34 in t3 would be op, this is a immensely horrible argument.
why so? |