Picking the right doctrine is part of the game, rush your decision and you could make a bad mistake.
If else, you can always get smoke to cover. I dont see anything worth fixing. Just articulate your strategy
Except that like 3 units is the entire ukf nondoctrinal roster have smoke at all, and one of those is the mortar pit and the other two don’t come till late game.
if you let volks to flamenade your mortar pit then you did things horribly wrong...
I guess you dont understand the maning of the word "ease" since 2 ost mortars take quite a while to destoy a mortar pit.
Also if you are 1v1 and see 2 ost mortar in front, then you have already won the game. Just rush in...
You mean like literally retreat once?
And a mortar pit will never destroy two ost mortars because it’ll be dead.
So if you see two ost mortars it’s easy to rush but it’s impossible to get into nade range of a mortar pit?
Oh, oopsies. I didn't know about the pyro sight boost or the vet 1. I forgot about Tank Commander sight because I only really remembered it improved the awful accuracy slightly. As for the other options, they are doctrinal, and I was trying to avoid those.
Thanks for the correction though.
Yeah pyrotechnics sections are very good recon as is. Something needs to be done about the flare throw range though, as they are a lot less useful for clearing actual fortifications when you have to run halfway into said fortifications and then throw a flare at it.