Highest winrate against UKF and USF and went pretty much "even" with soviets, so overall it had the highest winrate because Soviets had around the same against ostheer aswell. And UKF and USF winrates were garbage. That being after the main in GCS 2
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Thats not how statistics work.
If you cant argument properly then do not repeat blindly the same things to make sense of them. As i said earlier, you do NOT know the standart deviation of the sample (games played), you could end with 47% WR for OKM at worst (using 99% certainty), you just need more information.
Those WR were merely calculated using a simple mean, and its good enough for simpler things, but its FAR from "The real WR" in order to extrapolate to the balance state.
Not sure why u whine about them being too OP but in the title saying theyre too reliant on RNG meaning theyre bad?
He never used the exact "too OP" words. Interesting missunderstanding. But i dont know OP.
And check your own posts first. I mean you know very well that whine situation, do you?
OP: 120mm mortars are really good, they are meant to be, they are doctrinal and give SU an edge on indirect fire to force a breakthrough. OST tend to rely a lot on static support units and this mortar counters them real hard. They are not OP and recently got nerfed, still they are good because they are needed that way.
To deal with them there might be better advices, if you suspect the enemy is going for 120mm mortars dont train many static troops, and tend to move frequently. When you reach tanks that problem will diminish a bit. Do not concentrate around chokepoints with mortars on the other side. Maybe you'll loose a really needed point but its worse to insist and loose models for free.
so weak it had the highest WR in GCS overall and even with soviets pretty much. very bad, how can anyone play it I wonder
okw had the "highest WR" vs usf or ukf (50 matches in the best case). okw vs soviets they were even, 47%.
You are spreading fake news
And you cant tell, because the sample is quite small, you need bigger samples to find accurately the standart deviation. You can get WR of 47% - 81% with that sample. Did the math.
Still you are enclosed in competitive matches and high skill. Not everyone plays like that.
In any case, USF or UKF would need either buffs or revamps. But your argument is invalid OKM is not the best faction based on GCS2 WR
Edit: The only conclusion you can ever achieve is, OKM had (maybe still has) good early power that translates into early/midgame domination. UKF and USF may suffer a lot from that and thats why you end with suchs WR. Still no : OKM OP : tag needed, you are just seeing what OKM does best, early game domination.
Makies, vipper is saying that people think that PzIV command tank is strong and its not. I agree with him, the tanks is underwhelming, good AI and thats that, its more like a beacon you move with any other tank. It is somewhat useful to defend chokepoints and to give tanks a little more survival, against walls of Su85 or Jacksons. But its not even worth it many times
Allies dont lack AT. What you mean is lategame AT and the got the best of that. Axis get good support fire (howitzers) but immobile. Like a rock.paper.scissors game. Infantry wise its mixed, some have better offensive others defensive
It's not that the faction lategame is "bad", it's that it's subpar when compared to others.
Let me take your word, i do think sameways.
I had some "good" matches getting 2 or 3 Mg's as OKM (yes, really, yet now im rank >2000 so its trash) but its true that OKM has some lacking power in AI department.
Many discuss volk being OP, but dont get the whole picture.
My only word to the topic is. Diverse your strategy, pay the price of nade although they are expensive and use smoke to block the MG sight. Or use aggressive flanking. Be creative. MG42 + grens are good defense, why would you win that "easly", its hard to beat a well defended position. Find other weak spots, its almost impossible to keep constant control of all the map, in 1v1 you force a distraction and flank, in teamgames you find a corridor and rush in. If you fail, learn what happened and repeat.
I was responding to distrofio’s assertion that somehow usf would be op if they had the same flares. Check the post I quoted if you want to see why I brought up zeroing I guess.
Obviously if you say so. I couldnt agree anymore.
Now, I want to say that jacksons are simply OP, when they get flare vision from *ANY* allied faction and they can shoot farther than any other tank. Thats OP.
Same trick, now i did it.
Do you know the aura bonus from a vet 4 command panther? I am just curious
I do not know the vet4 of a command panther, but i do know when that happens, on the other side, USF has 3 Jacksons, SU has a wall of su85 and UKF got his first comet :V
Im just kidding, i want to know too
Edit: I think its simply because you want to buff other tanks rather than any unit. Put it this way, if you only buff tanks you can have a good aura, instead if you affect all units, it should be toned down in order to maintain some balance. If you dont believe me, check what happened to Pz4 commander tank aura.