JLI are fine, IMO its just their ability to appear out of buildings that makes them borderline OP. Otherwise they are a good long range recon infantry to assist volks
To OP: Will you stand in front of a train and expect to derail it with your bare fists? Well same mechanic here. Sturmpios are the earliest assault squad and they stop shining real fast too. Riflemen can deal with them and even more in cover. Just adapt your gameplay, its fine and fun for everyone this way.
Spec ops docrine has an edge in scouting and it is for an overnefed aggressive faction as is OKM. USF still has the better TD and UKF the most durable INF. The only difference is how you get to use your advantage and the mindgame around it
First off, "do nothing" is quite obviously not the same as "no opinion" so the poll is already biased.
Second off, I hate to be that guy but what rank are you roughly? As we know the game balances differently at different skill levels, would be good to know at what ranks blobbing is a problem.
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I didnt meant to say it that way, im not trying to draw a line between factions, i forgot to add the "other solution" option it seems, but i do want people to participate.
About the skill level, I know you all rank +100 players dont care about blobs because you dont suffer them and even less in 1v1. But many discussions have circled around factions spamming infantry and blobbing and i figured out how imbalanced in skill level it is, to perform vs to stop it. I though it deserved a good discussion, if you want to tag me with :L2P: im fine with it, but i made a solid point of the game and this kind of problems tend to kill a game over time IMO. Top level players should not reject new players into the game.
First option means a NERF for axis HMGs, because we'd have to REMOVE suppression from them to the level where they can do it.
First model could drop rather fast.
For 2nd, there already are dedicated AI vehicles that will deal with blobs easily, use them.
Third makes no sense and blobs already take massive attrition from explosives.
I was just giving new ideas. Feel free to disagree.
That leaves l2p and last option.
Alternatively, you can stop playing 4v4.
Finally it wouldnt be yourself if you dont get unnecesary personal with your comments, but tnx for passing by.
I see why you are always upset, you missed the funniest gamemode, 4v4
I want to address how annoying blobs are and from that starting point I invite anyone to discuss if there is any way to fix/punish mindless blobbing. Its a hard topic, pls dont go nuts.
It always end up being a late midgmae/endgame issue, because the blob gets bigger and bigger each minute passed and as soon as weapons upgrades are availible it get its critical point where it can get through defenses and do a lot of damage. I can point out two possible problems to play against with this gamestyle, the first one is that blobbing players are always aggressive, finding or pushing weak spots since early in the game, so you need a "counter blob" unit/s early and then another better one on lategame, the second one is that blobs (specially when numerous) are hard to kill, I imagine someone saying "you need aoe weapons, rocket arty, blabla" and thats true, as long as a blob is standing still. Thats why I can argue that blobs require bigger micro tax than doing them, and thats why blobbing is either a low/high skill viable strat. Paired up teams or in 4v4 matches blobs are even worse with regards blobs. It doesnt matter wich faction you play with, Axis blobs, Allies blob. And everyone complaint about them too.
The natural counters to blobs are 1st HMGs, later on there are AI tanks and finally big AoE explosions, like rocket arty. Normal static/mobile arty with all recent nerfs just doesnt cut it, IMO.
MGs are great early, some are better, others are worse, but their sole prupose ingame is to deny a squad to move freely, like a wall. Allied Mgs have a harder time since Axis inf has many skills to deal with them or have smaller target size. This idea i will discuss again later.
AI tanks/vehicles are in the best spot since they can withstand some damage and deal even more damage and resource bleed. But at least Axis faction dont have one early, I dont mean to ask one, im pointing out that simple detail. OKM has luch/flakHT and its quite adequate to deal with blobs but fragile. P4 cant hold blobs and Ostwinds are a meme tank with no use at all.
Finally rocket arty or any burst damage in AoE skill is the blob murderer, such units are premium dealing enough damage to delay blobs or kill them. But in each faction, these units are on the top of the tech tree.
Before ending i want to say that HMGs is a little misleading with regards of countering blobs, it will be IMO a soft counter to them. Because HMG will always suppress infantry before killing models, this is meant to give the player some time to react but also to retire, hold the ground a few seconds or give vision to the MG without punishment. Also note that spamming HMGs to stop blobs is a bad decision and in lategame HMGs are quite fragile.
I was wondering if a little buff to HMGs overall mechanic whould be a good way to deal with blobs, if they always kill the first model before suppressing the squad, that way some bleed damage is inflicted. This will mean that Allied HMG will have a better time to deal smaller infantry squads, but IMO Axis blob are worse than Allied. Another way would be that HMGs deal damage over an area on top of AoE suppression.
Massive infantry fights should use big portions of the map and not go clumped toghether as it is the opposite of the way the war it is. This is a game but its based on warfare too.
TL;DR
But please share your opinion and solutions
Wich faction blob is harder to counter?
Is this an L2P issue? Does it annoy you too?
at even vets obers actually massacre penals...though understandably so being more expensive and having access to muni upgrades...
Penals come early ingame, if you forgot that little detail. This is absolutly balanced.
exactly the point... the only way soviet infantry can beat axis infantry is with doctrines
You just discovered, faction assymetry, is fun, you will get used to it. Now if you pretend cons to deal lategame with cheap ass cost, the best utility and doc upgrades, you are out of your mind.
wehrmacht has an even cheaper but slightly less effective TD... good rocket arty that suppresses aswell...a really scary flamer halftrack... cheap non doc weapon upgrades for base infantry...
Soviets do have those too. Or even better, they have a selfspotting, expensive but very effective TD to deal with heavies, Axis dont.
and thats where the real problem lies... soviet infantry cannot keep up with axis infantry... simply put... an over reliance on vehicles is a bad thing...
Soviet inf can keep up, almost 40 min ingame, if you cant manage to control and secure a good amount of VP you lost to yourself...
I dont want to be mean, but i cant understand the way you compare units and concepts, like blindly claiming "soviets are bad", no man, soviets are good, you are not using the best of them maybe.