Problem with artillery in CoH2 is that its to reliable/spamable (in team-games that is 1v1 barely ever see howitzers..).
I'd say the cooldown between barrages could be doubled, the scatter increased by +/- 50%, pop-cap increase (to disencourage the building of many artillery pieces) or each howitzer-artillery piece could be limited to 1. The latter has my favor.
But even 1 howitzer or 1 barrage can be a pain in the ass if everything hits spot on, that's probs just a "fact of CoH-life".
A) Things are better to dealt with before the become a problem.
Agreed, only this option is not available due to the low resources that relic provide for balance patches. Also the size of the problem is not as big as other issues have been (take the pack howi for instance).
I used a PTRS M5 Half Track to successfully dive an AA Half Track in a patch preview game. It was glorious. Even though M5 died it was a worthwhile trade, so long as the Penals got out. M3 is too squishy but M5 can withstand Flak Halftrack and Panzer II damage for a while that it PTRS M5 cars could become a thing.
I could see M5 with 2 penals = 6 PTRS rifles become a thing with the new patch.
Vippers solution doesn't apply for this though. Don't think it's necessary to look at, but 6 PTRS M5 could become a thing yes
170 hours playtime. The controls are a pain in the ass and i like to watch my units in combat action instead of watching tiny symbols on a big map.
Yea, thats something huh. Same with HoI, but then again CoH isn't aiming to be 100% realistic which is the cause that some guns/maps are the way they are.
Crap like redball express should be removed and other maps reworked. To many maps are too small and have not enough space for flanking maneuvers. Games on these maps are boring as hell.
Have you tried Steel division 2, since you like realism in distance and weapon effectiveness?
I'm so fucking relieved that plane crashes are being adjusted. Just yesterday it happend twice in 1 game *shoots enemy plane* --> *loses 1 entire random squad that was on the move*
99% of the changes are good imo, only thing I didn't get is why Ostruppen didnt get changed more (and ofcourse I favor my own solution in the ostruppen thread).
Wha? I can't see how? It's not changing the aircraft mechanics itself, just the spawn point and where it's height. As far as I know, the AA mechanics are extremely simple and distance/speed/height matter not to AA units.
That's why I asked, if the planer spawns heigher the sitance between the AA-unit and the plane is bigger. I thought it might only trigger the 'far' values untill it actually dives and shoots.