Problem with artillery in CoH2 is that its to reliable/spamable (in team-games that is 1v1 barely ever see howitzers..).
I'd say the cooldown between barrages could be doubled, the scatter increased by +/- 50%, pop-cap increase (to disencourage the building of many artillery pieces) or each howitzer-artillery piece could be limited to 1. The latter has my favor.
But even 1 howitzer or 1 barrage can be a pain in the ass if everything hits spot on, that's probs just a "fact of CoH-life".
Profile of JulianSnow
General Information
Register Time: 21 Sep 2018, 10:03 AM
Last Visit Time: 13 Apr 2022, 12:03 PM
Steam: 76561198029139134
Birthday: 1991-09-08
Residence:
Netherlands
Nationality:
Netherlands
Timezone: Europe/Amsterdam
Game Name: JulianSnow
Register Time: 21 Sep 2018, 10:03 AM
Last Visit Time: 13 Apr 2022, 12:03 PM
Steam: 76561198029139134
Birthday: 1991-09-08
Residence:
NetherlandsNationality:
NetherlandsTimezone: Europe/Amsterdam
Game Name: JulianSnow
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