Who's your dealer? He seems to have legit good stuff.
Please, don't be mean. After all you have to agree that some units got buffed quite hard and are on the OP side like Falls or heavies. PG coming earlier improves variety, but on the other hand it gives you stronger infantry earlier, which is a form of power creep, even if small. Ppsh cons are less appealing against wehrmacht as PG who come earlier counter them well. Assgrens needed a buff, but now they are a very early strong infantry, have 5 smg and sprint and make Ppsh upgrade look embarassing. Similar 5 men smg squads have been made available to other factions early as well.
Bunch of infantry got some minor buffs or changes to vet that increased their lethality or improved survivability which is more or less balanced against infantry, but when this buffed infantry faces a MG or even a single squad has ATG in the firing range, there's a high chance it's a dead teamweapon. To deter an enemy vehicle from advancing, due to the aim time and animations and despite your best effort, your ATG may come within firing range of enemy infantry. The damage that you inflict to their infantry is incomparably lower than that dealt to the teamweapon.
As Obersoldaten can be implemented in the build order quicker, there was a surge of elite infantry compositions in teamgames. Even if their upgrade is hidden behind full tech, you already have the unit in your army composition. Was it available later, you would already have that slot filled by another Volk squad and wouldn't build that Ober squad. This results in stronger infantry itself and stronger army compositions.
I agree that a lot of OP units were nerfed like Brumbar, KV-8, JLI (though they are still a bitch with 75% crit bs) and some abilities were nerfed like Overwatch flares or IL2 loiter dmg, I am also happy about the spotting scope changes. I am fairly sure though that the average time-to-kill went down over the last 2-3 years. I am looking forward to the announced ability nerfs to fragmentation bombs and butterfly bombs, faust removal from Falls and hopefully AOE or ROF nerfs for heavies. It would also be nice if IL2 rocket strafe was less of a cheese mechanic. With IL2 bombing at least you have to be perfectly aimed and on time and can't spam it due to cost, meanwhile IL2 rocket strafe comes faster and is a huge threat to super heavies. At the same time it's a blessing in current meta, because super heavies are OP in teamgames, all of them except for maybe KV-2.
Example and sidenote:
Raketenwerfer changes were a huge improvement compared to the past cheese stealth. In case of raketen, it sacrificed cheese for combat capabilities, so it can be used more like an ATG. I think similar could be done about T34/76.
T34/76 could see 10FU and 15 pen increase so it bounces less vs vehicles like Ostwind and can be used as an actual tank instead of snare. <- This change I would not consider power creep, as this makes player calculate more before he throws his T34/76 in a ram maneuver, it doesn't increase AI capabilities and makes it actually possible to use T34/76 in medium tank engagements without being as heavily dependent on rng.
I don't want to derail this thread with this sidenote. My point is that the game can be improved by shifting power from the cheese aspect of a problematic unit to something else.
I forgot to mention that I am rather happy about game balance decisions. This might not be obvious from my post.