Yeah, can't deny that some units are changed in order to stay competitive. Panzer Grens are a really recent example. They got a new ability and also moved to the HQ building.
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Thank you. That was the point I was trying to make and imo power creep is the reason behind it.
Having a specific commander being OP at a certain point is separate issue.
Or maybe they were nerfed from their original concept?
We are not talking about their original concept.
We are taking about unit and abilities that where fine for year or even considered op in a time frame and than they had to buffed to stay competitive.
Obers are no longer free LMG units with free passive suppression (although they still retain it on their Kars), sprint, damage modifiers on retreat and armor.
That is a bit inaccurate since ober where "fixed" in 2017 and they recently had to be buffed to stay competitive:
similar comment with the rest of your explanations.
Powercreep is not inherently bad. Depends on how you apply it and how you act upon things that might lag behind.
WFA levels of DPS re-introduction was bad. Adding complexity and depth in certain areas is not IMO.
Yes it is bad. Both for player and developers.
There is pace in the game that is optimum and the faster it get the more the game move from RTS to arcade.
It also force continuously rebalancing of units instead of fine tuning.
Yes, just because things in general are weaker than they used to be it means there is no power creep, not in long term anyway...
Not really. Nerfing OP thing does not mean that the pace of the game has not increased.
I could write an entire list of units that have been weakend (entire GROUPS of units even) but what's the point? You can read the patch notes just fine (I believe in you!) just read them all and not only the bits that support your claim (pro tip of the day).
Can we cut down on personal comments?
Changes to the unit timings come specifically to introduce units back into the meta WITHOUT buffing their stats to OP leves, and to diversify builds (which has been a big point of the last few patches)
Changing the timing of unit can be a major buff. It was proven when Guards/Shock where moved at CP 1 and recently with changes to Super heavies.
Also, even though elchino already adressed your points, these changes came from: changes of the unit power level (which made their place in the tech tree no longer reasonable), and/or way to diversify the builds (PGrens) or as a result of past (over)nerfs.
And that is translates to power creep. More powerful units have become available earlier compressing the window of opportunity for unit and having to be buffed to become solid investments with in that time frame.