Ugh, why nerf all booby traps though? If anything they all should've had OKW booby damage profile to justify cost and limits compared to plain normal mines. Heavy damage to one squad does not do much compared to actually killing models mines do.
Would it not be better to just turn booby traps into better AI mines with 3 models kill limit?
I mean these things cost more than mines and are doctrinal/on elite units. Arent they supposed to be *better* than plain mines?
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#Steam AliasWL%Streak
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