I love the direction of these changes. However, I think going LT+CPT is too attractive a choice. My recommendation is to only give the first one researched their free officer. In return, the other tier is researched in 45 seconds instead of 90. |
They seem alright.
The grenadier's MG42 upgrade increases one squad member from 2.25 to 8.93 (4x better) at long range for 60mu. The Bren increases one member from 2.89 to 6.86 (2.37x better) at long range for 45mu. Considering you can get 2, the Bren adds 4.74 guys worth of firepower for 90mu. Lowering the price to 40 would be reasonable. Maybe the high durability of the Infantry Sections makes up for it, though. |
One possibility is that it could just be cosmetic. A unit does the same amount of damage as if he was shooting, it just has different animations. Hydralisks in Starcraft II do this. That'd look nice without upsetting balance.
If melee units were a thing, I think they'd perform too much like SMG units. I think there should be special effects associated with melee to give it a unique role. Charges, suppression, debuffs to the unit that got caught off guard, things like that. It would be a nice thing to have if a Japanese faction ever happens, which, considering the lack of tanks, probably won't. |
I would also be available for helping with tooltips. I think they need a pass in general, but making sure the new ones are as good as they can be would be a nice place to start.
I like Lago's writing style!
For my own reference, I made the "Updated Text" mod for Red Orchestra 2. |
There are a few more I've noticed. The description for Fire Up says "After the squad will suffer exhaustion after". |
Command Tiger? Or maybe a Tiger II since it late war themed. Obers also work I suppose since they sort of fit the theme.
I like those ideas! I'm leaning toward Tiger II, but there's also a line for a Command Panther available.
Also, I should have clarified that I could use ideas for both, since I want to replace the Commissar. I was pretty tired when I made that post. |
I've been working on my Commander mods again, and could use some help.
A few of the things I've done (5-man grenadier squads, commissar) are now in the revamp patch in a different way than I had them. So, I'm redesigning the Ostheer and Soviet commanders for my mod. But my creativity is failing me. Both commanders are themed on the end of the war. The Soviet one is about mobility and firepower, while the Ostheer one is about unit preservation.
So-
Glorious Offensive Tactics:
0 Tank Desant (special T-34s that can carry infantry and have speed boost abilities) or T-34/85
1 salvage Kits
2 Commissar
8 B-4
12 (Sector?) Artillery
Ostfront Veteran Doctrine:
1 251/8 Medical HT (gets forward retreat at T4)
2 Pioneer upgrade (AT rifles, repair bonus)
3 Observation- Timed ability. Infantry get increased sight, detection, and weapon range.
4 Stuka Smoke
(no 5th ability yet) |
...what?
Then what's the point of the upgrade for Ostheer?
As far as I recall, damage-wise, the G43s Grenadiers get have just a tiny, microscopic increase to damage at medium or close range, and a bit of a boost to accuracy on the move.
That's not true- the G43 upgrade is a huge increase to damage, and retains almost all of its DPS on the move.
For Panzergrenadiers, it decreases stationary DPS a little, but again, the moving DPS is something like 95% its stationary DPS instead of 50%.
It's an awesome upgrade that totally changes the way you use your grenadiers. |
Did I miss something?
Sorry, I did- 1 BAR is also better within 7 range. Looks like I was too hasty to reply before. |
I really like 1.8! I feel very listened to.
45 is maybe a little much for a manually-planted booby trap, but not by much. 40? 35?
The reload speed buff for the KV-8 may be too much, but I'm looking forward to testing it.
I agree that Overwatch needed a little something more, but I'm not sure if Sector Airstrike making a return was the way to do it. It seems like the old "too many muni sinks" argument could still apply, but at least they have other stuff to use now too. |