Seems like that would work, assuming that it isn't too difficult to program.
It wouldn't be; there's even a way to make that only apply to the 1st T4 building constructed, if anyone cared about the rebuild cost. |
Could the greyhound be moved sooner as well?
2/4 sidetech requirement like major, 4cp?
Not sure if that's actually a good idea, just wanted to bring it up since it now has the cp reqs of a stug. |
What if the T3 mobilize upgrade decreased the price of T4? That means it still delays the T-70 but reduces the total cost back to what it had been. |
I think the model should be changed, even though it looks better than the other option.
Are there LoD issues with the current one? I read that but never tested it myself. |
By far the simplest solution is to speed up CP gain based on the number of players. It can be done with an extremely easy setting change.
Using the same multipliers, you can also change resource gain, but I don't think 4v4 players want a slower game. |
No timing change needed, in my opinion. Late game infantry is a dying breed, and I would rather not have the roster homogenized further. The upcoming RA change is appreciated, though!
I say this as a USF Airborne main, but I try to be impartial. |
Is it too late to start assigning version numbers to patches instead?
This naming scheme is confusing and ends up being wrong if (when) the patch takes longer than expected. |
Maybe this is the time to restore female partisans?
As far as I know, they were removed due to issues re-crewing team weapons. Maybe, since they lack military training, they shouldn't be able to crew them? This would be a pretty big (but unique!) downside, but that makes room for other fitting bonuses. On-field reinforcement from buildings or hideouts comes to mind. |
My idea for a maxim buff is to improve its RoF out to mid range. That way, it will still not be able to lock down a huge area like an MG42, but will be able to stop any squads charging it frontally. |
>The Combined Arms hoax
Thank you for clarifying! Looks like it was even mentioned as being fixed in an old changelog. My bad.
It definitely still applies to ambush camo, though. |