I still don't understand why the faction with the best infantry in the game needs it's elite get-out of-jail-free-card Obers any earlier then they come now. |
The Easy 8 definitely needs a buff to it's anti-infantry abilities, it is not in the best state right now. I suggested giving it WP shells to give it more utility. It could alternate between the two the same way regular Shermans alternate between HE and AP. |
LOL do you realize OKW infantry already out classes everyone elses at the start? |
- If I order a standard Sherman 75 mm, I take it against the infantry, because it has high-explosive shells.
- If I want a more armored tank and a universal tank - I take Sherman E8.
- If I want to play against panther and tigers, I take Jackson.
- If I see Ferdinand or Jagdtiger on the battlefield, I prepare myself for defeat.
The question is, why do we need a Sherman 76mm? Moreover, it is a doctrine. Does it have more armor and health compared to a standard Sherman? - not. The difference in gun penetration is very slight. Why do I need it if I can take Jackson?
The role of this tank is very ambiguous. And it is still honorably in doctrine.
More and more convinced that the design of the USF faction, and the design of the commanders is some kind of joke.
LOL I'm no Axis fanboy but a Ferdinand or Jagtigers is incredibly easy to flank and kill with any Sherman variant playing 1v1.
The Sherman 76 for USF is pretty good because its in a really good doctrine and its a reasonably priced vehicle that can go toe to toe pretty well against either model of Panzer IV. |
Obersoldaten are just another get out of jail free card for OKW right along with their King Tiger so I don't know why anyone thinks it would be even close to balanced having them available immediately. You don't like using Volks all the time? I guess you've never used Riflemen or played USF then. Tommies will probably be Riflemen 2.0 after the next patch. |
What are you talking about? They made volks 10mp more to make. Problem solved. Kappa.
Kappa not so much because its still a huge problem but because it got addressed in other ways too.
That.
Okay well then we'll have to see how the Riflemen buff works out, I hope it does. The OKW nerfs aren't going to change them much. |
Okay? You didnt really respond to what I said. It already has a smoke barrage, doesnt need defensive smoke
Smoke barrage is an offensive ability, defensive smoke is as the name implies, defensive. They are two very different abilities one does not cancel out the other and having both adds to the versatility if the unit which is (supposedly) a strength for the USF faction. |
Or so they say in the OP patch thread for OKW. By "some factions" I think they really mean just USF because the Soviet penal spam and "clown car" as they call it does really well against them, more so if you add Shocks. And Brits actually have a mainline that actually preforms despite it's cost(well...for now, I guess they're going to "fix" that soon) and they have a decent MG as well as a mobile small armored vehicle, basically they have combat units available right away. So is the problem really OKW or is it USF? I'm inclined to think it's USF since handling OKW isn't overly difficult with the other two allied factions. Whats wrong with USF? Riflemen are what's wrong with USF...well Riflemen and the fact you have nothing else to work with at all when the game opens. Here is why:
An ambulance is a waste of resources and pointless as an opening unit, making one at the start of the will almost guarantee a loss. Frankly it's a mystery why it's a T0 unit rather than being unlocked after LT or CPT.
A mortar is of limited value. It's not accurate enough nor does it do enough damage to use against charging Strums or Volksgrenadiers. Don't get me wrong I'm glad it's there, it helps imensely against Ostheer's MG spamming but it won't help you much against OKW.
Rear Echeleons are a worthless combat unit. Utterly worthless and are no help to your Riflemen. Their only value is capping points and they are oddly incredibly expensive. 200 MP for them? Really guys?
Then we have Riflemen themselves. 280 MP and they can't stand up to a much cheaper 250 MP Volksgrenadier sqaud. They really can't. I've heard it a million times how good Riflemen supposedly are but they just simply are not. I've used Tommies, they're great worth their cost, I've used Penals, they're great worth their cost, Riflemen? Not even close. In fact it wasn't until I played more Brits and Soviets that I realized just how badly Riflemen suck. I know with double BARs and grenades they can be excellent but none of that matters if you can't get the early map control you need to get the resources (which is a lot) to upgrade them as OKW's little engineer unit is more than capable of wiping your mainline infantry you depend on. Hopefully the close range damage buff helps, I guess we'll see how that pans out.
So if you can't count on Riflemen (which you can't) what alternate do you have? I guess you could try Combat Engineers but they are very weak in fact they seem weaker than Rear Echeleons as far as health and recieved accuracy go but I don't know the numbers. I do know they don't work that well after the first 5 minutes of the game. They also seem pretty expensive at 280 MP, seems more like a 250 or 260 MP unit to me.
You can try Pathfinders. Not terrible but not great and they just have to be 290 MP for a 4 man sqaud too. God forbid USF gets a halfway decent starting infantry unit that's reasonably priced. I've never had a lot of luck with Pathfinders, if they were a 5 man sqaud for 300 MP they might be worth it. As they are they're just cooler looking Riflemen with one less man and a higher cost.
What to do about USF? You can try to buff Riflemen (like they are in the next patch) or give them something else to work with like adding something like a WC51 or a starting 5 man RE sqaud or an MG or something...
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Yeah I actually dont understand why the scott has self-smoke. It gets a smoke barrage, and its super maneuverable already. Doesnt really need the self smoke
Beacuse its otherwise a lightly armored easy to kill unit. Which is why it's funny people complain about it. |
Probably, but it isn't like the current barrage is missing wildly either. All the more reason to lock OKW trucks to base IMO.
Why does the OKW HT need to be locked to base? If you want to be a greedy player because you're OKW and you risk forward deploying your halftrack and it gets blown up so what? Why does OKW as a faction have to be babied all the time? |