So here we have an upgrade that:
- Significantly reduces bleed with 15% reduced reinforcement cost and up to 17% better damage distribution (extra model).
- Increases the total healthpool by 17% (extra model).
- Increases individual dps by 15%~37% in cover and group dps by 17% (extra model), for a total dps increase of 34%~60% in cover.
- Increases veterancy gain by 20%.
But somehow a single dp upgrade would be too strong.
You are only presenting half the facts in that list. Let's expand it:
- A DP-28 would improve long range DPS by more than 60% (by ~88%);
- A DP-28 would have significantly better DPS retention (~56% of total DPS concentrated on one transferable weapon);
- A DP-28 would only favor long range engagements, creating a stale max range LMG match-up with Grenadiers, as opposed to the current upgrade which allows Cons to be flexible as it improves their DPS at every range;
- The cooldown/reload bonusses for the 7th man upgrade are just a first iteration prototype and will likely see further changes (find a sweet spot for the DPS increase that fits their cost and role);
- A DP-28 upgrade was not so much considered to be too strong, but was considered to have a negative effect on gameplay because of the previously mentioned point(s).