I'd actually favor this option, though I'd tweak it.
Third upgrade would be Tank Hunter Package, includes 2x Boys AT rifles, HEAT grenade, (tracking). Give it a 60MU cost and call it a day.
Of course buffs or adjustments for preexisting units and weapons wouldn't be out of line.
As for a replacement in Special Weapons, perhaps we can give upgraded IS further utility, such as Button Vehicle (Bren) or Camouflage (PIAT/Boys)
+1
I like it. If you make Tankhunter Infantry Sections nondoctrinal, I think it should be an upgrade, not a separate squad.
Just replace the tank hunter section in the doctrine with something else. ( Sapper flamethrowers maybe? Or does it already have that? Or maybe the valentine tank just so it gets more use. The valentine is so cool it’s a shame that it sucks so bad and is tied to a rather crappy doctrine.) |
While I understand the desire to separate abilities from each other so one unit can’t do everything, I think it’s important to remember that mainline infantry units are supposed to do just that. Each faction in CoH2 and vCoH had one basic infantry unit that could be equipped or upgraded to basically do anything or everything, just not as well as a specialist unit.
If having PIATs on a unit that can snare is OP, then why isn’t this already a problem with Riflemen with bazookas and AT riflegrenades? Button on IS once upgraded to Brens wouldn’t be op, because it would just be like Riflemen with AT riflegrenades having BARs. Same for Sappers having PIATs and an AT grenade, if that’s so OP than why aren’t Bazooka Riflemen OP?
Snares for British nondoctrinal squads isn’t an op concept, but implementation is key and other things may need adjustment as well.
Add Sapper AT sticky bomb, THAT UNLOCKS WHEN YOU TECH FOR MILLS BOMBS.
Add Button ability to Infantry Sections, THAT UNLOCKS ONLY WHEN EQUIPPED WITH AT LEAST ONE BREN GUN AND ONLY WORKS FOR INFANTRY SECTIONS, NOT COMMANDOS OR ANY ORHER SQUADS.
A. TECHING FOR WEAPONS RACKS GETS A COST INCREASE.
B. BUYING INDIVIDUAL BREN GUNS AND PIATS GETS A COST INCREASE.
C. TECHING FOR MILLS BOMBS/STICKY BOMBS GETS A COST INCREASE.
.....sorry for yelling, I just think that a lot of people are assuming things that aren’t what was proposed, which is why I thought I should clarify my statements. |
GCS 2 is an excellent opportunity to gather stats about balance and the evolving meta.
However, it is too early to say definitively what, if anything, is blatantly OP or UP.
Despite this, I think Brits could use a looking at, especially in the snare department. Please check out my poll and discussion on British snares and be sure to continue to support GCS 2.
https://www.coh2.org/topic/79043/british-snare-problem-and-potential-fixes/page/2#post_id686527
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All I don't understand about the 42 is the price. It has no business costing the same as the maxim which is both inferior in performance and locked behind tech.
I think all the MGs are in a good performance spot, but the 42 should be 280mp like the Vickers and .50
Sounds reasonable. Maybe 270 instead of 280.
Personally I think that most of the mainline units and core aspects of the game are balanced for the most part and the majority of disparity can be fixed by adjusting price instead of performance. |
Perhaps tie all snares to the basic engineer units and call it a day.
Personally, I disagree. I think all basic infantry should have some sort of snare. But I also believe that ONLY the basic infantry unit should get a snare.
Gentlemen, I know that sounds harsh, but please let me elaborate first before you cast judgement.
In my “perfect fix” would be that only Riflemen, Grenadiers, Volksgrenadiers, Conscripts and Infantry Sections get a snare. Snares on the first four of them work just fine as they are now, but NO ONE ELSE in those factions get a snare. No button on Guards, no sticky satchels on Penals, no AT rifle grenade on Panzer Fussies, no Faust on Falls.
The only exception should be Ostruppen because they are essentially a replacement for Grenadiers and aren’t exactly “specialist” or “elite”.
But in the current state of the game where many different units, from all factions, doctrinal and non doctrinal, have a basic and non punitive way to get a snare, I think that the UKF need a snare on IS. I voted for option 3 so that a player is equally incentivized to go for grenades or weapons racks in order to get a snare. If you only add one then you make that option so much better than the other one that it becomes the universal upgrade and the other is never used. |
Reducing the number of snares on the game is fine with me, but each faction should have one nondoctrinal snare available to them, just like each faction should have a form of suppression, a form of indirect fire, a medium tank, a builder unit and a basic infantry squad.
The German specialist infantry, such as Fallshirmjager and Panzerfussiliers, have panzerfausts or AT rifle grenades as a snare. I think that each faction should have a snare, but to limit the number of snares to only one or two units. Yes, it is dangerous to have too many snares, but they are a core mechanic of CoH2 that brits lack. Just like how OKW lacked an HMG for a while before the MG34 became nondoctrinal.
The brits don’t need the most powerful snare or the cheapest one, but they do need something. |
I feel like a lot of folks are assuming that giving button to Brens must equal button on all units. It could be limited to only one type of squad, such as Infantry Sections. All other squads would still be able to grab Brens to boost damage, but only Infantry Sections get the button ability, just like how only guards can button, but any squad can pick up a dropped DP-28.
My big fear is that adding button to Brens would make teching grenades pointless, or at least so much less useful that it is never used. Adding a snare ability to both side techs would encourage diverse builds, or at least not punish a player for not going for the one with snares. |
Hmmmm, Dangerous Cloth's comment of it being cool and elite gives me an idea, Bren Button tied to vet?
Historically, sticky grenades were not used by the British I think.
Nostalgically, it would be nice to bring back the Bren button from the original game.
To complaints that I am speaking about balance:
I'm not, I'm just suggesting a suggestion to an already existing suggestion and giving my opinion.
The No. 74 hand grenade was a mass produced sticky bomb used extensively by the British early in WWII, they didn’t work amazingly due to them not sticking very well to dusty or muddy tanks, but they were real and they were used.
Personally I’d like to see brits get the sticky bombs for Sappers with an upgrade, to encourage buying grenades and also see the Bren Gun give a button ability. That way you don’t over encourage brits to go weapon racks or grenades in order to get an infantry based snare. It promotes diverse builds and can be tuned to be very balanced. For example, an increase in cost of the Bren because of its increase in versitility, and a scaling of the button ability based on the number of Brens equipped. Maybe lock the button ability to only Infantry Sections, so you don’t get crazy OP commandos or overly cost effective Sappers.
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The gap under most tanks is insignificant as a gap to shoot through between the tracks. It would require a perfectly placed gun at the perfect range and angle. I’d say using tanks as sight blockers is a perfect and easy solution. |
It is a well known fact that the lack of a snare, outside of a doctrine, for the UKF is a very troublesome part of why they poor UKF havevsuch a high loss rate in the recent GCS2 opening rounds.
This is meant to discuss potential ways to alleviate this problem, or whether it is a problem specifically tied to a lack of snares or if it is a larger problem beyond the scope of just adding a snare to the UKF.
Now then, the potential solutions.
1. Button vehicle ability for units equipped with a Bren Gun.
-the ability is the same or similar to the ability that Guards have when they are upgraded to DP-28s. Maybe tweak some of the abilities stats such as snare time, range and cost, as well as how well it works with one Bren vs having two Brens.
-options would include only working on some units vs on all units, ie only Infantry Sections can button while commandos and RE Sappers cannot button. Or maybe all British units can button as long as they have a Bren, or two.
-slight cost increase of a Bren from 45 to 50 munitions with no other change of stats.
2. Anti tank “sticky bomb” grenade ability on RE Sappers (but not Infantry Sections) that is unlocked with the Mills bomb upgrade.
-quick throw time, average range and damage but a one or two second fuse that activates on contact with the target. This provides diversity from other AT grenades but still does the job.
-RE Sappers now fill the role of supporting other AT weapons better, but aren’t too powerful or spamable.
3. Include both idea 1 and idea 2, thus ensuring teching grenades is viable and teching weapon racks is also viable to get some form of a snare.
AT infantry sections still retain better AT grenade snares due to no timer, vs RE Sapper sticky bombs.
Submit your opinions in the poll or leave your own idea below! Stay civil and give feed back, thanks. |