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Possible new COH3 mechanics

18 Jun 2018, 15:27 PM
#21
avatar of Stark

Posts: 626 | Subs: 1



Or instead, units cannot target units that are behind a larger unit. That way MGs cannot shoot “through” a tank or AT guns targeting a tank that is behind another tank. This would open up lots of options for combined arms tank play and the use of rifle grenades, mortars and other forms of light indirect fire to counter it by targeting units behind taller units.


technicly tanks like KT, IS-2, even p4 or t34 etc should be a sight-blocker. Infantry should be invisible behind it
18 Jun 2018, 20:44 PM
#22
avatar of Rosbone

Posts: 2145 | Subs: 2

Or instead, units cannot target units that are behind a larger unit. That way MGs cannot shoot “through” a tank or AT guns targeting a tank that is behind another tank. This would open up lots of options for combined arms tank play and the use of rifle grenades, mortars and other forms of light indirect fire to counter it by targeting units behind taller units.

Depending on how Relic calculates vision, having different height vehicles may be troublesome to code. However, they already have sight blockers. Having TANKS be "MOVING SIGHT BLOCKERS" may be very simple to code. They already have the code. Copy-Pasta and they are done.

This would be very interesting to play in 4v4. It would nearly nullify MGs/bunker spam. Historians may argue you could shoot between the tracks etc. So I guess the green cover mechanic is more historically accurate?

You could also then push garbage vehicles in front to break through lines and protect your expensive vehicles.
18 Jun 2018, 22:18 PM
#23
avatar of GI John 412

Posts: 495 | Subs: 1

The gap under most tanks is insignificant as a gap to shoot through between the tracks. It would require a perfectly placed gun at the perfect range and angle. I’d say using tanks as sight blockers is a perfect and easy solution.
19 Jun 2018, 05:45 AM
#24
avatar of Stark

Posts: 626 | Subs: 1

if it is so simple then maybe soome fast patch for coh2? :Kappa
19 Jun 2018, 14:46 PM
#25
avatar of Rosbone

Posts: 2145 | Subs: 2

jump backJump back to quoted post19 Jun 2018, 05:45 AMStark
if it is so simple then maybe some fast patch for coh2? :Kappa

I am no expert but, all I ever hear is that the CORE game code will not be changed. Only unit balance value changes using the modding tools. But maybe :)
21 Jun 2018, 17:55 PM
#26
avatar of Rosbone

Posts: 2145 | Subs: 2

jump backJump back to quoted post21 Jun 2018, 17:28 PMcyso
hello,

i need something like this in coh3:


(i created this as example)

Use middle mousebutton to open this menu, when you hold middle mousebutton u can paint on minimap/tactical map in your teamcolor. When you use a command an icon will appear on minimap/tactical map.
You can turn this function ingame off.
Maybe for each faction personalized taunting, not spamable.


What do you think?

Sounds great!
25 Jun 2018, 21:41 PM
#27
avatar of maskedmonkey2

Posts: 262

A suppression meter under the health bar would be cool.

I also like steel division's line of sight checker, would be pretty handy for positioning.
25 Jun 2018, 22:26 PM
#28
avatar of Tric
Master Mapmaker Badge

Posts: 1467 | Subs: 4

Combat inside houses. as soon as you enter a house, the roof gets transparent and you can move troops inside too


awesome idea, but probably harder than fuck to implement for multi story houses.
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