I like the idea proposed by GI John but recently I read another proposal on this forum that I think deserves a second look.
1 man officer squads that can merge with other infantry squads. If I remember correctly they keep there individual abilities and Thompson and get a merger abities like conscript. This means the individual manpower requirements are lowered significantly but the fuel price stays the same. This also means there can be more varied build order openings cause you are not locked into 2 pseudo "rifle squad" and less popcap burden.
First, thanks I feel like a lot of folks are just jumping on the 4 man Major aspect of my proposal, which is something I just threw in at the last second and I now regret considering how much it has taken away from any talk of my proposed modifications to the LT and Capt.
I like your idea a lot though, but I don’t know if it can be implemented for two main reasons.
1. The change is pretty radical and will probably get a lot of push back from those who would prefer to see no change or only minor changes.
2. I’m not sure if it can be done mechanically in the game. Because of the nature of how units merge the unit doing the merge is normally “eaten up” by the unit they are merging into, not the other way around. The Captain and Lieutenant doing the merge would also end up making a +1 man version of the regular squad. 6 man Riflemen? Powerful but not too strong if you can only get 1 or 2. But 7 man Paratroopers with 5 Thompsons or 2 M1919A6s or 6 man Rangers with 5 Thompsons or 3 Bazookas. The solution would be to limit the officers to merging with only Riflemen or Rear Echelon squads, but now you’re pretty much back to where you started.
I dunno, it sounds really cool and I’d love to see if it could be done, but I think it would be harder to balance.