...and still are too potent because of the abilities I mentioned. Demos were just crazily OP as they needed no doctrine and were just too good and cheesy.
...and imo the are one of the worst designed units in the game.
I stand corrected (which means that they are even a worse design)
...but this becomes a dual edged sword once the game progresses. OKW has to keep buing 300mp squads to repair their vehicles ahile Soviets can do the same for 170mp.
...but it isn't as valuable as you make it be. This extra sight is just overrated. It is nice of course to help mgs early game. Still mgs must be behind other units and supported by more units than just a pio.
other OP cheesy units, especially UK sappers
But merge can make them unstoppable fire delivery unit - can be gamechanging.
Still, looking at all their utilities, they should simply be 200mp - just like other similar engineer units. Just remember that Soviets are simply slightlly OP compared to other factions. Lategame need for repairs makes Soviets overpowered, because of cheap pios. This is how it works: the fact that Sov can replace their repair units more quickly and then reinforce them more quickly on the field (through merge) speeds up the repair process of Soviet tanks too much compared to other factions.
Ce's have only the demo as a unique ability. other engies have 2 or even more. and that single ability is neutered beyond being usable in a live game. unlike some claim even when they where still good but cheesy, they could not be everywhere on every cap point, not even soviets had enough ammo to do that. The player cant watch multyple demo,s all the time to manualy detonate it. All of the soviet one shot abilities or units have been either removed or alterd. while esp ost stil has plenty potetial to do just that, the teller being the prime exameple closely followed by the rifle and bundle nades.
merge is a double egded sword. it costs 20 mp per use. it can cost you the con squad if you are unlucky. so its a balanced ability. Ce's only excel when cons merge with them and have the flamer or in a m3/m5, so OP.... 240 mp plus 170 mp plus 60 muni. and 20 mp per use/scout car/halftrack.
sturms are meant to hurt when you loose one. and okw has a non doc repair station so they are not even needed for repairing exclusivly.
the pio,s sight is underrated, recrew a mg42 with pio,s and they retain the vision. because of the vision you always react on time to turn or move your units.
soviets dont repair faster then ost t3 units. its just that al lot of end tech units of axis have larger health pools then soviets units do. that,s why they take longer to repair. soviet can replace losses faster because their units are cheaper and also weaker then almost all of their counter parts. they will lose more units during a match generaly. It would be broken if they had simaler repair times then axis who have larger hp pools and stronger units pound for pound. i hope you understand that.
all other repair options soviets have besides ce's are in doctrines, unlike okw and usf.
Again nothing wrong with soviets repair speeds atm. nothing wrong with ce's other then the demo sucking hard. only when the demo get back to being ussable should the price of the ce's be raised back to 200mp, only then.
(edit) soviet also have the least healing options stock, merge is not reinforcing its transfering models. ost has 3 ways to heal and reinforce, only one reinforce has to be in base. all the healing can be done out of base, unlike soviets.