I honestly didn't know this, just tested it. Attack move on weapon does indeed make the Panther shots connect. I guess even after 500 hours there's still things to learn.
You can also target things like sandbags directly, so you can use your ATG to destroy enemy green cover.
Same goes for wrecks, deny salvaging for resources and green cover.
Dont know if you already knew that, just putting it out there. |
a minor damage reduction against yellow cover (10%) maybe it all that it needs. Greencover will protect you and squad usually spread out in open cover.
The issue is more to do with when the squad is bunched up next to a bush.
Same problem affects every faction, including Ostheer. I fail to see how nerfing the rifle grenade in such a way is a good idea. Every grenade can wipe squads in yellow cover, except for rifle grenades? |
Unless you run your game with absolutely nothing in the background, 8gb or RAM is too little to play the game on high. The memory leak is going to eat him in the first game and lack of cache space can reduce performance. I would advise medium settings for this PC until he gets more RAM.
I would also advice a CPU overclock. i5-2500k is capable of running the game in high settings, but single core usage goes to 100% even after overclocking.
Not much he can do against memory leaks except for restarting the game after a few rounds. Overclocking would help, that goes for both the CPU and GPU, but requires some knowledge and good cooling, a lot of times the margins arent all that amazing, just a few frames depending on cooling.
Id like to see his actual results, so we can actually tell if his system is performing as expected. |
You can delete most of your info from your post, the only stuff thats relevant is your Processor, Graphics card and RAM.
You should be able to run the game on high settings with your configuration. I dont recommend using the benchmark from the game itself, but instead use software like Fraps or Geforce Experience to monitor your framerate.
Also, update your graphic cards driver if it isnt on the newest version. You can do that manually by searching the net, or by using Geforce Experience.
Use Fraps or Geforce Experience (or anything else that works) to display your framerate while you play, play a few games and report your average framerate here. |
Hey guys this is my rig https://www.systemrequirementslab.com/rank-my-computer/processor and i am running the game at these settings
and keep telling me that my setting are high and maybe lag whats the best option for me to play the game and be happy with the graphics?
Link doesnt show your setup, post a screenshot or use a different site instead.
I would consider tuning down snow detail, since that seems pretty irrelevant to me. Otherwise your next best bet would be to decrease display resolution, but that will impair image quality a lot.
What is your average fps during a game? |
Hello people,
I have 3440 x 1440 monitor (ultra wide).
My problem is that for some reason my coh2 does not give 3440 x 1440 60hz option in the graphics option tab. I only have 3440 x 1440 30hz option.
anyone know of a solution?
If youre using HDMI, try Dislay Port, HDMI 1.4 cant reach 60hz that at that resolution afaik.
Otherwise, check nvidia control panel settings, look for the available resolutions and try to add the desired resolution with 60hz. Dont know the AMD equivalent of that though, sorry. |
You can look things your way if you want. If in your opinion Ostheer get "free" things, they are not the only one, UKF, USF and OKW get free things also.
Time-delay is in game in the form of CPs.
In addition if in you opinion Ostheer tech work as time restriction one could consider "side tech" that bypasses that restriction as an extra cost for the choice of when and if one will unlock a tech.
Bottom line here is that Ostheer hardly have any advantage because of their tech tree.
They have sort of linear tech rigid progression in some way similar to UKF but they also have to build their buildings.
Time delay with CPs doesnt work with stock units which dont come from doctrines, neither does it work with stock abilites, these would be delayed with veterancy requirements.
Im not saying Ost has an advantage to other factions in terms of teching, and i strongly agree that the linear progression with structure building is a disadvantage for Ost.
I personally would welcome some changes such as reduced build time, or reduced tech time. So i do agree with you on that, but that is a seperate problem in itself, and the problems you note are merely symptoms of that and not the core issue.
|
Lets try to get somethings straight.
BP1 is tech and it has a cost.
It unlocks the following things:
LMG for grenadiers
Rifles grenades for grenadiers
Bundle grenades
The T2 building
All these things come at the cost the BP1 research.
Saying that any of these things has no actual tech cost is simply inaccurate/misleading.
That is a flawed way of looking at WM ability requirements. You view teching as a "bundle" consisting of tech and abilities, but the unlock merely serves as a time constraint. Its similiar to shifting OKW nade requirements around deployed truck/truck on field without changing the cost of teching.
It is common practice in many RTS to add a time delay by locking it behind other tech, not to combine the cost, but to provide a free ability at a later time. Starcraft also utilizes this principle a lot, and so do many other games.
Its not inaccurate or misleading because the abilites dont influence the tech cost, and only require the techup in order to delay its availability. |
what are they free now ?
His point was that you will fullfill the requirements at some points as a side product of teching up, and the tech-up requirement only serving as a time delay and not as a direct "purchase" of the abilities.
Well if do not get it I can not help you. That for visiting thou. Bye bye now
Ever considered that he has a point? Your post really didnt indicate well what your point was.
This really isnt a "issue" that affects WM very much, especially considering that often times the building where you can train units also serves as the "unlocker" for the abilities of said units. Other factions have to research them directly via upgrades, or get them later than WM does.
WM is facing quite a few problems, but i really dont think that this can be considered one of them. |
Only if you can perfectly visualise the ranges. If everyone could do that why put them on anything?
Relic added visual rangefinders to several units because they're useful. I believe they'd be useful on everything, especially long range tanks.
The fact that they added the range indicators to a few specific units indicates that it was a concious decision not to implement it on every single unit, probably to not clotter the UI and keep it clean.
Due to the nature of the game, range indicators on infantry wouldnt really account for much, as max range engagements are quite uncommon. In games like Starcraft it matters a lot more due to all the micro-possibilities, but in CoH2 there is limited usage for max-range hit and run (except for snipers).
One could argue that implementing your proposed feature in the game as an optional toggle would do no harm, and you would be correct, however i wouldnt underestimate the effort it takes to implement it in a clean and proper way. |