It's a slow moving light vehicle that has to stop and setup, i.e. extremely vulnerable to everything.
It delays armor, it attracts light tanks like a lamp attracts moths, and it requires flawless micro.
So with all this in mind, what possible justification did anyone have to overnerf it into its current state?
Built one in a recent match and watched it pummel a single infantry unit for two volleys without suppressing it.
Two volleys without suppressing. In what world is that in any way balanced?
Was it balanced when it suppressed units within the first two-three shots out of a single volley? No.
Is it balanced now that it can't suppress units with two volleys? Clearly, also no.
So I suppose the question is: how long will the OKW Flak Half-track be the scape goat victim of overnerfing, like so many other units before it?
The okw flak HT is a suppression platform just like the m15 gmc... its really good at its role requiring 1 volley not 2 to suppress... its also pretty good when coupled with rakatens... before its nerfs it was also ridiculously OP and a no brainer choice in every match... soo no it doesnt need buffs and it deserved its nerf... |
2 sov mines cant ko a luchs... hell a single tm33 cant even ko a kubelwagen... i understand why the teller is powerful but it shouldnt ohk lights... |
Thread: OKW UP?28 Sep 2018, 18:58 PM
You mean....
How the brumbar is being played right now w/ the PAK wall ?XD
i actually just ram brummbars smoke the MG then rush it with penal satchels.... they die really quickly... my real enemy as sov is the infamous OHK teller mine... which has ended a few games in just one lucky hit... |
Thread: OKW UP?28 Sep 2018, 18:52 PM
Have you never heard the term pak wall ? Less common this days but in other metas it wasn't weird to see pak wall + AI call in vehicle.
pak walls were cancer back in the day... MG-42 plus pakwall plus suckish conscripts + really bad penals back in the day + just recently nerfed maxim... horrible AF |
Another aproach could be to lower the damage significant (400-240/200) and giving it a bit more utility against vehicles by changing the damaged engine to a heavy engine damage. This would make it easier to do some follow up damage against light vehicles, stops even 320 hp vehicles from getting oneshottet and would be a lot more useful in the lategame against mediums or way overextending rare heavy vehicles.
If Tellermines get changed in this way they might lower the usage of riegelmines even more though.
does anyone even use riegelmines? |
I think Teller mines should deal different damage to unit sizes. Light vehicles.
Though, the soviets dropping 2 mines, whats the damage comparison?
would that even be possible?...
2 soviet mines couldnt OHK a luchs doe thats for sure... the teller for 10 muni less is far superior to the TM-33... however ostheer needs a strong mine since it lacks a powerful light vehicle... but an OHK mine is simply too much... |
Thread: OKW UP?28 Sep 2018, 18:18 PM
It can be used successfully but it is by far not on par with allied ATG. A common tactic with raketen is to get at least 3 of them. I never heard that it is the same with Pak 40 or any other AT gun.
Maybe you actually start playing OKW instead of blaming others for not knowing on how to use a AT gun?
Raketen missing a lot is a known problem.
Does infantry need to make a big circle (and thus showing its weak spot) before falling back?
Look there! A test-match which was done extra for you.
i personally love the rakaten... you have to play by its strengths and not its weaknesses however... dont try treating it like a pak 40... rather use it to hide in wait and ambush armored vehicles when u feign retreats... its really effective if they catch the bait... even if they didnt you could still reposition it to get flanking shots on static tanks youve spotted with scout troops... |
As much as i felt OHK a light tank from a teller mine can feel frustrating, it does force out a minesweeper from the ally side to keep an eye out for more and making it's defensive capacity against any light tank assault from the flank, or at least slows down the assault. Osteer is a roundabout faction of all compare to other 4.
There is a conundrum issue regarding how to balance that out, Osteer's Anti Tank capacity is not cheap until they could get Stug 3 out. Other than that their light vehicle like the Scout Car are the only counter measure against the strong Light Vehicle that the allies posses. Pak 40 cost 320 mp and Pzgren with Shrek cost total of 340mp with 100 muni. And at the time of coming out it's causing the balance of power between mid game allies and mid game axis to be different, unless you field enough grenadier or support weapon enough to hold till late stage.
If lets say you make the teller mine take away 99% of the light vehicle health, i would say yeah it would be a sitting duck, but that vehicle itself could also turn itself a stationary turret against any infantry coming at it. And that doesn't sound prominent
if a teller took 99% of a T-70 or a stuarts HP a single faust or a 222 can easily knock it out... not exactly that difficult to knock out
besides a similar argument could be presented with the old democharge OHKing squads which was (rightfully but over) nerfed... |
Teller mines are really powerful mines... and rightfully so ost is after all a defensive faction and tellers are damn expensive...
but the fact that they can OHK a T-70 or a stuart makes them very dominant in the light vehicle meta that exists today... i am totally fine with them dealing tons of damage after all 50 muni HAS to count for something...
however i feel tellers should at least leave a sliver of health remaining... what do u guys think? |
Thread: OKW UP?27 Sep 2018, 23:58 PM
Idk about you... but cloak and retreat is an extremely powerful tool in the right hands... it can quickly delete a tank especially when u have double rakatens |