As i said before, if you can't believe anyone of the posters here, then upload a replay of your own for the strategist to analyse them and give further more specific tips on how you can deal with it.
https://www.coh2.org/forum/2/state-office
https://www.coh2.org/replay
1-You kill the Bofors first cause ISG have 100 range (105 at vet1 and 140ish with barrage at vet3) and the mortar pit gets 115. The Bofors has to be in front of the mortar pits in order to protect and due to hitbox and size, you can shoot at it without getting retaliated by mortar pits.
2-You rush a P2 to END the game. The idea on beating simcity players is before they are able to start constructing it because they are going to be playing with a smaller army on the early game, specially if a third or quarter of his army has to be building something in the front.
3-What IF the guys get's supported by USF you say? Well what is your partner doing at the same time. That's one of the biggest mistakes people make on 2v2 by treating it like it was 2 1v1s going at the same time and slowly capping their side of the map while the other guys is getting double teamed.
4-Puma rush is unnecessary on the current meta. T70 arrives later and it isn't as scary as before. LT openings means either M20 or AA HT which can be dealt with P2. Stuart/AEC is more light AT-ish this days with their AI been nerf (and bofor means no aec).
Beating simcity is more annoying than hard, cause you need to be methodic in how you approach it. If you can't put pressure on the first 7mins of the game, just think that you are in that game for an extra 20mins. If you are confident, you can smoke + FHT but good players can use attack ground. Still, if you attack it while its at low health, it's doable.
Not everydays you run into this but the next time i will be sure to let you know how you advised work.
I did rush the p2 and almost ended the game,they called for a surrender but the brit beat me with simcity,so i am not sure why you would recommend me this.
Pit was close to bofor that the idea you see they build 2, and pit can get Garrison Bonus with infantry so that 1 royal afking, and they barrage ability which can do exactly what the supp gun can(only 2x time).And i clearly remember somebody here pointed out that Pit out-range supp guns.
This thread served it purpose i got what i need.Ty to those people that point out to me about LEFH arty,Zeroing,and Panzer4 rush vs brit.From now on it just a disscusion about gameplay. |
250mp vs 520mp:
1 riffle + 1mortar =520 mp. i don't count the free tommy.
1 volk = 250mp. i don't count the free sturmpio.
just presented it like dis to point the fact that okw win every very early engagements where sturmpios are present (dat's why i'm surprised he didn't rush enemy fuel concidering he is sure to be able to take and hold it).
having sturmpio as starting unit always seemed off to me, they beat the crap out of everything in earlyafter all they don't have to build tiers. starting with volk would fix that problem (even if sturm is built as 1st unit it will come a bit later and okw would have to paying a bit more would slow the unit coming after).
Just sayin okw is dominant, if tommies are fighting they cannot build anything. if u got 3-4 volk he won't be able to afford a pit. either he does more unit or he lose. if he pit later then just do what was advised by everyone until now
Strum is really fragile and need to get close to be good.And you can see he retreated a full HP rifleman i am not sure why ,but if he move them to fight the pionners then they would had die really fast and volk will had to hold untill 2 more volk came.Not sure if it would be enought to force them back. |
3.30 no idea why he didn't just rush enemies fuel like every okw does. ez win mechanic. he said he would operate on mid, prolly to support wehr against overly aggresive brits in early (). edit: allies changed side (echelon caped their fuel side so i thought ukf would be on wehr side). going mid was just the safe choice.
4.10 we can see yellow sturmpio and 1 volk winning 2 green core infantries and a mortar. great exemple of how strong and dominering okw is in early. Volk bleed 30mp more which is few concidering it's 2v3 (with yellow vs green cover) for a value of 250 mp actually bought by okw vs 520 for allies. Wehr could cap territory without doing anything and okw got 2 fresh volk whom which could to contest usf side (1echelon defending).
11.30 we can see upgraded pit gettin asswhooped by a single isg
he keep packing his isg, dat's bad but he do not get punished as much as he should
19.48 we see forward HQ very low, barrage it with isg and it's -450mp for ukf. he didn't, it was top objective tho. he chose to barrage bofors.
21.17 he goes for barrage bofors, incendiary and jagd' it. it's always a good pick up to avoid bofors' barrage on mid vp. if he doesn't profite of the opening to attack pits then it won't be as good as destroying FHQ. => he attacks but pull back, the intent was there so it's ok choice.
35.00 he got a pit with same strat, not much work to do. he ho FHQ at some point, didn't notice when.
the whole game okw dude kept his ammo for incendary and plane stike, dat's well done. he went jadg to avoid getting mp bleed and have it decrewd when he need AT. the range of jagd allow him a couples of shots on emplacements dat's well played too.
he didn't micro more than he would if he played against something else than simcity. it was all about decision. Basically we saw simcity fail and 2 isg winning over it. when there was no emplacements anymore isg could still bleed allies when ukf had no arty anymore to fight dat mg. if ukf made squad in place of emplacement then okw would have done one more mg to block ukf, used isg to screw vickers and bought p4 in place of jagd to hammer infantry. it's the same micro.
To me it's just another example of the fact simcity sucks.
11:30 dude that supp started bombarding since the 10 min mark and after 1 min that what it got,50% hp down only to go back to full later.( and at 10:08 he started to bombard it and you can see the pit wasn't upgraded back then)
4:10 that 1 strumpionner and 1 volk wining against 1 rifleman(mainly it was the strum),later pionner had to retreat and 2 volk come in which lead to tommy retreat and 1 volk almost got wipe)250mp vs 520 can you explain this parts? |
Does anyonce here realized that the guy bleed MP so hard just to fight simcity honestly the brit and us had the upper hand but they waste their armor.If US get a decent blob up,or brit take out the time to get bren,then they will destroy the entire axis front line which had no SMG or LMG.And allies don't seem to care to get just 1 AT in order to fight off jappanzers,or anytype of armor.
How can you kil a forward assembly or the Bofors first if the mortal pit can destroy both of you Supp gun by then?
And nobody feel like simcity is hard to break?After that replays you guy keep sending out idea about early rushes.I deploy that panzer 2 and puma rush and you all know how that end up.
Does anybody here who post a 6 line long reply about countering it ez and early ever truly tested their fact before?
Untill now the only thing i got that made sense is doctrial,and rush tier 3 beside that some of you just running around saying Simcity is weak or ez to counter.
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Man, i tried everything, every build and it just cannot work. i don't agree dat 2 tommies and 1 mg is good, dat's exactly why it cannot work. it's not enough to survive the incoming spam. your 2 tommies 1 mg crumble, leaving a expensive useless pit which is destroyed by anything (it last some time vs small arms but is destroyed anyway cuz brits cannot retake. if there is anything else than small arms helping then it's destroyed real fast). if you somehow reach mid game (only because enemies are stupidly passive) then they will just teamup and walk all over you.
Ukf got no arty to fight hgm, good luck against the 2 hmg closing half the map. Do the same with vickers will you say. Wehr mortar barrage kill 1 crewman with each shell (just happened). If you try to reposition it then a grenadier is ready to walk up to it.
About Advanced cover bonus: i was wrong it's not expensive, it's 75 ammo.
Here is what Hector says about it in his guide: http://puu.sh/xB6pV/0c81d022ff.png
=> it's a late game thing. Even if it's only 2 cp brits don't get much effect out of it in early/mid plus brits are ammo starved by medic upgrade, mines/sweeper and then brens.
Anyway, i'm now pretty sure it's a l2p issue on axis part. I didn't play with premade (only with randoms, spamming cashes fgt lol) so maybe 2 guys actively working together to have the simcity setup, work and last is better but unlikely imo. If anyone provide a replay/video of simcity working without axis help then i'm willing to apologize lol.
The only good things in the commander are repair station and barrage. i stop trying this s**t. I go back to my usual style to get back those 2xx ranks i lost
https://www.youtube.com/watch?v=hG7EpnII3Dk this is the perfect example but they countered it,but as you can tell they had micro their hand off. |
once actiaved
Advanced Cover Combat
Out of cover bonus with ability active:-20% reload, normal cooldown.
In cover bonus with ability active: -40% reload, -20% cool-down.
That explain alot time to lusch rush. |
Hven so you agree that with 2 tommy and 1 mg brit í good in early that mean if a guy want to build he will get started right after he got his main line up.
Wehr mortar idk but okw supp gun won't paid for themself after seeing their poor prefomnce against this regiment muti-time.I had stoped getting supp gun,stuka.Spend all of the MP on Doctial counter,or spam panzer 4.
Btw the Mobile Assault Regiment buff i think it passive active or does normaly tommy inside cover can take on 2 volk and strumpionners? |
they don't have it right away plus FHQ cost 250mp + 200 mp for repair yet again giving a even bigger mp "advantage" to enemy army. the key is speed, destroy it b4 it's rentable. it's not hard in early due to lack of strength on ukf part and it's not really harder in late considering arty ability and stukastufus/lefh etc.
I will said this right now UK is not weak in early game,their infantry just get to cover and all axis forces will had a hard fight and that not even mentioning MG which they can build right away withought having to tech up.Wehrmacht work the same way except that grenadier is weak and vulnerable.And there is even a regiment that let them had their normal buff outside of cover and got an advanced buff inside cover what regeiment was is? oh is this once Mobile Assault Regiment |
someone on this tread said to not do bofors. just got my fp-pit destroyed easily by arty commanders ability and stukastufus. had fp repair and 2 RE. the more i play it the weaker it looks. so u advice to make a bofors then a pit then a fp ? can try it. it will make the whole thing even weaker to arty. atleast it's only 280 mp.
fp-Pit?Dude i don't know if wheither you just defening the brit faction or that i don't get you sentence the right way.If you are talking about pit being destroyed easily by arty commanders ability and stukastufus(don't even know what this it) then that was in the late game,all arty call in and heavy air strike only come online asleast mid -late game stuka can take out ONE unbrace pit,arty can wipe all depending on which arty the heavier the later to come online.Please no more short word type,alot of this don't made sense.
You had to post a gameplay of you doing this for me to belive it is ez to destroy a fully upgrade simcity campt.
Positioning a pit it also once of the thing that made this simcity thing OP.Never seen a pit out in the open before in my life. |
i edited my previous post while u wrote this one*
well if it ain't then the pit is open. not having his squad in the path just push your already existant advantage further. as i experiment pit with AER i will see how pit help against assault against itself but so far it's not of much help. just get rushed while infantry is outnumbered.
Build a bofor with full upgrade, no infantry can take a bofor head no matter how many 1000% sure of that, use AT gun to shoot at it and you will know why i call it churchill.Use the cheat mode to test this.
Only strengten never weaken,and i swear to you if you fortication it the 290MP blow a 400mp you talk about will be like a cruel joke. |