there is no real risk in early but it scale with time . Often u will find him with his pants down. He will be tempted to not just hug his pit with his whole army. If you spot squad(s) somewhere then u know it ain't hugging the pit.
Does it matter if the squad it hugging it or not? |
pre doc3 is before he reach 3 level or doctrine or w/e it's called. just attack with yer infantry. If he was planning a early pit, then he will be under manned and u will overpower him (bleed and force full retreat).
He shouldn't be able to build pit or if he does it will be on a less interesting spot leaving you room to just play around it (or double mortar it if ya cant get near). If the early pit is set then mortar /mg at rounds / smallarms it cuz he won't be able to fight back consistantly. he may overstay with his squad in a desesperate attempt to defend it, leading to squad wipe.
If he does his first pit later then it's harder to destroy it but still managable. if u are in 2v2 communicate with your mate to do a joint attack on it. the earlier the better, when it's not vetted and ukf may not have done all the layout he wants (mines, pit upgrade, fp, fprepair). imo destroying a pit should be top priority if he is on a annoying position, it's a 400 mp sitting duck.
so far the only thing i appreciate in the AER is repair on FP. it make it feel worth it.
So far early pit works only vs passive opponents. will experiment more and report.
It work on everyonce,then force you into a standstill or wrost crazy assault that can depend on alot of thing in order to succeed like hmmm where is his mg and AT at,will RNG bless me,what flank is the best flank but like they said no plan survine first contact with the enemy.This is risky tactic.But better risky then let the fucker campt and said GG |
Early means pre doc3. when ukf got 2 tommies and a vickers. if he try pit u can roflstomp him cuz he will be weak. if he goes more infantry & waits 3doc for his pit then the mp bleed should prevent him from doing more than 1. And 1 isn't simcity or so i heard. i'm tryin dat simcity bs and so far it's bad.
ehhhhhh what the hell is pre doc3(pre doctries?)and what am i suppose to do here,you didn't really explain that ? how to made mp bleed when he just camp?2 tommies and one vicker watching the flank is weak?
Only 3 cp for Improved Fortifications and start off game with "Infantry sections can repair and build everything engineers can" that mean early bofor,quite hard to rush pass that don't you think? |
all u have to do is being aggresive & push early. there is just no reason not to against brits. they are weakened by pit price, there is no fp to repair. 2 wehr mortar do wonders at dat time.
Ever field tested it?Cause i lost by doing Supp gun spam and early light armor aggresiveness.And since you are not the Simcity type of brit i will assume that you never used this advanced emplacement regiment in muti matches but had you ever fighted a brit that used this regiment and combine it with simcity.Like i said emplacement wasn't the problem,it this regiment.With this Improved Fortifications shit emplacement will be as hard as churchill tank,and if you read the COH2.ORG tip about this tactic they just proven all my fact about how broken it is.
https://www.coh2.org/guides/39865/the-british-forces-commanders#2355 |
sounds like playing allies is a big fun this days ^^
Every Factions is fun. |
i already said those players were bad.
ukf bleed equaly while repairing.
it's funny how in your eyes me, a brit player, is necessarily biased. i dare you to find a goodplayer (both side) replay with brits simcity winning (in which axis side lose cannot be explained by stupid choice), so i can judge for myself. i will be waiting. i'm curious to see it, dat pit which is trash in my hands (vs player dat know what they are doing) being so op.
you still haven't anwsered my question man. |
You are missing the point.
who tf is defending sim city? i never even tried to make one. i'm saying simcity sucks and the video show it. i mean, they could have ended the game pretty early if hans and a true mate (t'was slow game cuz he was basically alone). i don't understand how u don't understand what i said. it's mindblowing. yer pseudo is Intelligence209 u should atleast understand what i wrote (even if it's slang yo)
hans didn't struggle! he did 3 isg and dat was the game in 1v2. he didn't micro much either, just his isg. ukfs camped a 1/3 of the map and couldn't come out of it. Hans looked average cuz he had nothing to show to win (easy counter for easy strat). ofc if they had landmattres isg would have a harder time but emplacement wouldn't have lasted as much either. FF would have been useless cuz hans did nothing really significative with p4 in the important part of the video (or his mate). Not sure those ukfs could have afforded it without their pos collapsing too.
maybe it's not the best map for a simcity, idk but you cannot say hans struggle when it was a boring game in which the enemy played boring (and bad) playstyle, forcing hans to play equaly borring playstyle to win. LMG blob is nothing when u got stuka and pzwerfer.
the only thing not completly retarded u said is about trench password. enemy should be able to go in if it's vacant. dunno y u speak bout trench here tho but w/e.
Then i guess you had an ez time facing a simcity(WITH Advanced Emplacement Regiment) before? |
Ok i will said it right now since i am only level 60 in this game,i didn't save any replay,just found out that the game only save the last game replay and i had play 2-3 game since when this topic was posted,my micro it not 100% but pretty decent still got all my volk and pionner alive and vet.Most manpower bleed was due to recrew weapon team,and me running around the simcity trying to break it with lead to heavy loses.Loss all early light armor forces too.
And one thing i am sure is LEIG supp gun and mortal,flame haftrack,stuka,will not deal damg to simcity,the brit only need this 3CP - Improved Fortifications
"Upgraded emplacements gain +40 armor and +30% health." and paid 75 munitions
Here the only thing i haven't try but belive will work.StrumTiger,JagTiger,Stuka AirStrike,Zeroing,LEHT arty.
I always had one AT just for the safe keeping in early game,but when i move it up to get in range of a bofor instant suppress and wipe, need to had something for the bofor to hit why my AT shoot,i used my infantry for that,which was a horrible idea since with the upgrade the damm thing it tanky like a churchill and that is when it is not even bracing.End up pretty stupid and waste alot for nothing. |
Ah that's good to know.
This is obviously just a rage post. You don't actually want constructive ideas, just a way to vent, which is fine. Yes, advanced emplacement regiment is the premium way for brits to sit back and have some dinner while they "play" and it sure is annoying, but that doesn't mean it's impossible to deal with. Braced weapons and wiped at guns and mgs won't fire back.
Dude i am not raging, you think i will still be here if i am.I had done the thing in your idea and that the outcome.I got "constructive idea" that i had agree with that it the LEIG arty peice,as well as lock down you ground to stop the camping spread,as for you idea,sooo many holes you call me rage and ungrateful for pointing that out?
They don't need to brace to survine,try to stuka them if you want
Wipe mg and at team won't fire back,of course they won't but can you even get close to them in the 1st place is the question,not to mention wiping them out.And even if you wiped them out,won't made much a huge impact cause i not asking how to kill an at or flank an MG here.
p.s I never said they were impossible to deal with,i just don't know how that why i am here,but you idea won't work cause i already tried it,that where you go wrong. |
Centaur (the aa tank) will shred infantry really fast, but I don't believe I remember it suppressing. I think your best bet in these situations is to avoid the simcity as much as you can but failing that, getting a Stuka and sniping his at guns and mgs while forcing a brace on the bofors primarily and the pit if possible, which should be very doable with one barrage, and then rushing in with the rest of your army should end his sim city in the mid game before tanks even start rolling out. Flamenades and automatic weapons or at guns and any kind of armor (if you have it) will be your best friend when fighting a braced sim city. If you're wehr, don't forget about smoke, as it will block mgs and at least level the field a little with the bofors, which will have to use attack ground. If they're not that good, they might not even know how to attack inf with attack ground either.
dude the simcity take no damg even when not braced,stuka only scrat them asleast.Then when my infantry move in they will get rape no matter what. |