The 50 cal is terrible against luchs and should not be used to counter one. You should try it out in cheat mod.
My test had an immobile luchs, with the main gun destroyed, versus the 50 cal. The 50 cal took a whole minute to kill it.
With AP rounds ?
Way too much time, are you sure.
It's usually 2 bursts on snared luchs and three on normal. |
More than half of your post was responding to an argument I didn't make. I never said anything about a .50 never being able to kill a luchs. I said from the beginning it was possible, just not likely. I asked for a replay of you doing it, and that shouldn't be hard since its such a "viable counter". I believe it could certainly happen if the player controlling the luchs is asleep at the wheel.
Your situation for snaring and AP rounding a luchs to death would require the luchs to be completely unsupported, and it would have little trouble wiping the .50 cal crew btw, it's only 4 dudes after all.
Yeah it's strage, i have always ready saved replays because i'm a medium, too bad i didn't manage to foresee i'd have needed it today
No it doesn't, just require your infantry to force off enemy one |
I'm not sure if you're aware but relic may not be patching this game anymore period, just FYI.
And about the stgs- there's 3 different kinds (volks, sturms, and pgrens) and I had no idea which you were referring to but again, coh2.hu isn't empirical and it's burst calculations are off. Volks stgs do more damage than they appear to do on coh2.hu.
It was clear we were talking about volksgrenadiers, the mp44 of volks has never been changed ever since first live implementation, the stats are accurate since taken directly from game code litterally a few patches ago and identical to live stats. |
Lol debunked by facts.
Flanking and snaring and killing a luchs with a .50 are two different things. Yes, flanking/surprising and snaring a luchs is very doable even against good players, but killing it with a .50? You're ignoring his point.
I would call 30% penetration barely. Again, it can do it, but just because 222s can rear pen a sherman or even a Pershing or comet sometimes doesn't mean it's a counter. And as for me saying .50s can't kill luchs, in practicality, they can't. Nobody goes around saying that ostwinds can kill pershings, let alone saying ostwinds counter pershings. Frankly, it's somewhat ridiculous. If someone came on this thread and said 222 counters sherman, they would get the same response. It's not even discussable. If anything, the luchs counters .50s since they will shred them in a fraction of the time and don't get suppressed. If I saw .50 spam (somehow) I would get a luchs, not the other way around.
A light tank and a light vehicle are two very different things. Again, you can nitpick the diction and language all you want, but light vehicles are really things like the dodge, kubel, m20, greyhound, clown car, UC, and 222. Light tanks are the Stuart, t70, and luchs. Puma and aec are also on the level of light tanks even though they don't have caterpillar treads. Light tanks are tougher and resistant to small arms (puma and aec are again a weird middle child) with better armament and are generally more of a threat, and come later. Light vehicles fill an operationally different role and they can't be classified the same and generalized like that. A parallel: combat engineer units are technically infantry, but cannot be compared to mainline infantry (with sturms as a weird middle child like puma/aec).
Facts like ?
Accuracy and dps are something we never mentioned, allies stuff i wrote about still has more pen than axis counterparts, i'm sorry, you truly talked while being clueless, if you desire it we can pull out coh 2 stats and look at full penetration charts...it won't change a single thing.
"I would call 30% penetration barely. Again, it can do it, but just because 222s can rear pen a sherman or even a Pershing or comet sometimes doesn't mean it's a counter. And as for me saying .50s can't kill luchs, in practicality, they can't. Nobody goes around saying that ostwinds can kill pershings, let alone saying ostwinds counter pershings. Frankly, it's somewhat ridiculous. If someone came on this thread and said 222 counters sherman, they would get the same response. It's not even discussable. If anything, the luchs counters .50s since they will shred them in a fraction of the time and don't get suppressed. If I saw .50 spam (somehow) I would get a luchs, not the other way around. "
30% pen is frontal, rear penetration is full in the case of luchs 50 cal ap
You can play as much as you want with words, but those comparisons have nothing to do, it wouldn't change that 50 cal, unlike what you said CAN be killed by a 50 cal, the mg that has the biggest soft AT potential in game.
A soft counter is a soft counter....it won't rentlessy blow luchs, that's obvious... |
...Arguing semantics over a technicality. Derp.
It was merly pointing out a thing, my arguments were others.
Fun fact that Skys only took and discussed THAT single point over my whole post. |
You can call it whatever you want, it's got more than 5x the armor of most of the other "lights" that the .50s AP rounds are actually intended for. It is a soft AT counter and not at all a reliable one for the luchs.
Doesn't help that the rifleman at snare takes the longest to fire and is the buggiest in the game. Losing a luchs to the .50 requires an extreme lack of attention. It's certainly possible, but that ability is designed for scout cars and HTs, and to make it unique since it comes so much later than other MGs.
It can be designed for planes, and usf rifle grenade may never be fired ever and it may have 20 times the armor, i already proved that ap rounds can pen it, the argument "50 cal CAN'T kill luchs is wrong", it can happen both on the paper and in a true match.
Being rare or requiring skills can't be used as an argument here and a soft counter is still a counter.
And "light vehicles" armor is that low that 222 has 177% of chance of being penetrated by 50 cal AP, so i don't get this "but it's much thicker".
Panzer 4 can pen UC but t34 is much more armored, it means panzer 4 wouldn't pen t34 regardless of penetration and armor stats ?
AP rounds of mg's have MUCH more penetration than required to kill reconneissance vehicles.
PS:Rifle grenade is incredibly slow some times, but others is pretty much smooth, i think it's a bug rather than intended.
|
While I said it can be killed, it isn't a reliable way to do it. I've seen an MG42 kill a T-34/76 before, doesn't mean its something that you can rely on.
I'm curious what level you are playing at, as I can't imagine anyone reasonably skilled consistently losing them to a .50. Bad player sure, but then that isn't a representation of balance. The way you talk with your theory crafting, suggest its quite easy and in fact quick to kill one with a .50. I disagree heavily and say that if you do manage to kill it, it takes much longer than 11s and that is if you manage it. I certainly wouldn't be relying on it to kill luchs without either mines or zooks to assist.
Again.......
"Did i make it look like 50 cal outright nuke it in one bullet or that it takes no skills to do it ?
Yeah, it's possible, and the 50 cal can keep at bay luchs anyway if you can't manage to kill it.
50 cal is a counter to luchs, which, like Puppetmeister said, can be killed by AP fire.
You like to point out your can, please point out where i said it's a zook mg...
It isn't common, yet is possible, and your sentence about making balance claims and representation of balance clearly explains why you are putting words i never said in my mouth.
Loop said 50 cal CAN'T kill luchs, and that's not true.
|
So to snare a luchs you're supposed to flank it like an MG? Last I checked the Luchs doesn't have a setup and packup time, so it can easily just gtfo before the the time needed to kill that thing. The fact that you say the .50 and snares is an "extremely viable" counter to the luchs tells me you do not play much USF. At best, its possible to kill a luchs with the .50s AP rounds. I'd like to see a replay of you doing this, and I can only imagine it being successful against a horribly micro'd luchs.
You are completely theorycrafting with this idea, the AP rounds are meant to kill things like scout cars and HTs. You say the Luchs is "no exception" when it comes to killing light vehicles. The luchs is a light tank, not a light vehicle. You are grouping reconnaissance/support vehicles that aren't even immune to regular bullets in with light tanks that have more than 5x the armor...
"tells me you do not play much USF"
Just checked, usf is my second most played faction.
"I can only imagine it being successful against a horribly micro'd luchs"
You imagine it wrong, as fast as it can be, flanking is part of the game.
Snaring a light is much harder when your opponents is a capable player, yet micro intensive moments and opponents being overconfident can allow you it.
A light used offensively can be surprised/trapped by infantry, i still need to find an opponent that rushes vehicles to snares instead.
"The luchs is a light tank, not a light vehicle."
That technically makes it a light vehicle.
"At best, its possible"
Did i make it look like 50 cal outright nuke it in one bullet or that it takes no skills to do it ?
Yeah, it's possible, and the 50 cal can keep at bay luchs anyway if you can't manage to kill it.
50 cal is a counter to luchs, which, like Puppetmeister said, can be killed by AP fire.
That is MUCH different from
"Lol .50s cannot kill luchs, no matter which way you swing it."
"It can barely even rear pen it"7
From Loop
Both sentences are FACTUALLY untrue, it just needs a look at stats to find it out.
|
Having killed a Luchs with a .50 before, I can tell you it takes much longer than 11.56 seconds (and that is with a snare applied).
Game Exp > Theory crafting I'm afraid.
It's no theorycrafting at all, and isn't anything special, ap rounds are meant to kill vehicles and luchs is no exceptions.
The seconds of bursts required to kill luchs is rng based according to penetration.
For 30% of the bullets penetrating is 11.56 seconds.
Same for tank fights, number of shots required depends on rng.
Obiviously the math won't be 100% accurate, but to my experiece 2 bursts over snared luchs means death.
|
You seem to be referencing stat.coh2.hu a lot. It's a good thing that you're trying to back your arguments with facts. Unfortunately, stat.coh2.hu doesn't report stats correctly.
For instance:
- For whatever reason of their chosing, they decided to round numbers at the 2nd decimal point. This gives people the illusion that unequal stuff is equal. For instance Jackson far accuracy is 0.035 (and not 0.04 as the site reports), whereas JP4 far accuracy is 0.04
- What stats.coh2.hu shows as penetration is penetration mid. However, there's penetration far and penetration near, and penetration far matters a whole lot more for TD's
- Their DPS calculation for burst weapons is way off
- Even if their DPS calculations were correct for Near and Far, there's also something called mid range, which is also never shown
Just click on Cruzz's DPS spreadsheet/stats site linked in my sig.
I'm aware of those inaccuracies (and add comet/cromwell moving accuracy multiplier) yet coh 2 stats.hu is the only site with stats from all factions units, and the data i posted regarding penetration/dps are correct.
Mid range is never shown because short range is the maximum dps the gun has and long the lowest dps, mid range is helpful, but not for weapons direct comparisons.
True that, even tho jackson has still more long range pen (the difference is enormous) and if 2 mid range pen are different, than mid range higher pen with probably result in long range higher pen.
|