Allies
- the ML-20 gets countered by LefH and numerous offmaps, hence worthless
- Priest is decent in taking on OKW buildings and yes, it can occasionally scare away JTs and Elefants. You will just barely scratch them.
- the B-4 and Sexton don't even deserve to be mentioned
The general problem of the Infantry+Artillery combo is: It works until the axis bring the counter. The counter will usually be something like:
->KT+JP4+Stuka
->JT+P4+Stuka
->Ele+Brummbär+Panzerwerfer+Offmap
->Ele+P4/Ostwind+Offmap
-> so in general: strong AI tank + strong AT tank + strong Artillery unit/offmap, supported by sporadic infantry
Speaking about lower entity squads: ... tell that the USF/UKF players who go up against OKW with Pfusiliers and Volksgrens. Soviets are dead in the endgame anyways, unless they receive life support from USF or UKF.
I agree on Soviet howitzers. ML-20 never feels worth it in teamgames. Regardless of it's inaccuracy or vulnerability to offmaps, it's just too much of an investment and has too short of a window of time to function. You pay 600mp and hopefully kill more than 600mp worth before it is destroyed, and 600mp is such a huge hit to take.
The LeFH is more accurate and has shorter barrage cooldowns, which makes it great for taking down Sim Cities or general entrenched positions. And 400mp is significantly less hurt when the invetiable offmap comes to destroy it. And of course it wins howitzer duels with the ml-20 despite being cheaper and better in every relevant way.
The B-4 feels like a mistake of design. You're just rolling the dice on hopeful squadwipes, which isn't a great experience for you or your opponent. You will totally enjoy seeing the screen-shaking impact of a 203mm landing literally right next to an MG and taking off a smidgeon of health, and the few times the round does land right smack on top of a squad/OKW truck don't feel worth all those whiffed shots. The Direct Fire ability is an incredibly meme-tier ability. It's like Secure Mode on the KV series where the stars might align that one situation where you actually needed a KV-2 to cap a point, or an enemy heavy tank just kind of loitered around directly in front of your B-4 for long enough, but the majority of the time it might as well not even be there.
And both are countered incredibly easily.
- - - - - - - - - - - - - - - - - - - - - -
All the people linking that big game hunter video... That's like those casino commercials where they only show you some smoking hot chick rolling all 7's and not the wrinkled crack addict spending all her child support money on the slots and winning nothing. Hey look, you can come kill some JT's Elefants! They will always be largely unsupported and badly micro'd, I swear!