I don't see it ever outside of teamgames. It's too huge of an investment in 1v1. Yeah you might get lucky on the first shot and wipe a blob but against a good player that doesn't blob it's not that great because it fires literally once every two minute or so. The reload time is around 45s I think but the fact that it can be decrewed and stolen very easily while reloading means you have to drive it back first, yadda yadda. Also in 1v1 if you can afford the (230?) fuel into a unit that fire every two minutes, you've probably won anyhow.
To be honest regardless of buffs or nerfs, while it's fun to use and has that jaw-dropping WOW COOL factor, it really shouldn't be in this game. Squad preservation for veterancy is an integral mechanic to Coh2 and the Sturmtiger by design is a veterancy wiper. I know demo charges have been in the game since vanilla but those are more just a punish for not using a sweeper, and require forethought and planning instead of just rolling up to an area and wiping a squad or two and rolling back out.
But I think lowering the range and increasing the lethal radius/damage would be cool. It shouldn't be able to fire out of fog of war, especially past shotblockers. Instead of being a surprise wipe assassin, make it like a 'roided-up Brummbar/Crocodile/Kv-8: roll up to AT guns, blobs, whatever, and be tanky enough to facetank shots while threatening wipes. At least the 3 mentioned above give some reaction time, some breathing room to the infantry under assault. If your opponent keeps blobbing close enough to your Sturmtiger or doesn't move his support weapons out of the way when he sees it, fine, he deserves to have them all wiped. But you shouldn't lose squads to a rocket coming out of nowhere magically phasing through a house or such.
Bonus clip: I thought all hope was lost and I would lose my shiny new Sturmtiger, but then I remembered from the P-47 loiter discussion thread that the Ju87 doesn't self-spot, thankfully. https://streamable.com/snbl9
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