They cost 30 munitions each and require multiple of them to clear out garrisons.
Please leave your opinion.

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I dunno seems like obers and PG aoe is fn huge and the timer is shorter or something cause i can move as far away from one of there grenades and still get wiped, USF one move just a hair away no dmg.
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PGs and Obers use the Bundle nade which has much better aoe.
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Yeah it's more of a punish for lack of micro/attention when lobbed at normal squads. Great for wiping an MG teams outside garrisons though.
Don't forget that you need to throw where the models are facing out of when using a nade to maximize your chance to kill models and clear a garrison.
However don't bother using nades on non-MG garrisoned squads, a decent player will just hop out their squad right before the nade goes off and then hop right back in before you can even try to steal the garrison, so you just wasted muni for nothing.
PGs and Obers use the Bundle nade which has much better aoe.
They definitely can't be as good as bundle grenades; however, the anti-garrison capabilities and price to unlock and use is what bothers me. Going for early grenade unlock is not advised. Investing 25 fuel into grenades and ambo will delay your at and weapon upgrades. It would be neat if changes were made to make opening with grenades more viable.
They still wipe if one is not quick to move (even behind green cover sometimes) and for the fuel cost you get the smoke grenade too which you know can win tournament by itself (they both work well for late game too ) if you want bad grenade ask the Brits and the mills bomb
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