To be fair: Mechanized Commander has an incredible tool kit. It gets so many good vehicles. The doctrine slots are consolidated to provide 2 bonuses per 1 slot. The recent HT bonus buffed mechanized a fair bit too since he has access to HTs at a fairly early stage too. Wc51 is probably one of the best early game light vehicles in the game with an officer like tool kit and even with improved mark. Early game it fights pretty well and transports well and late game, its basically your wheeled officer squad with mark and arty call in for hard points. Even with basic mark, it would still be a great ability. Lets not mention that it has scout detection too. I don't see other officer squads with scout detection. But then again, I don't see other officer squads dying to a pak wall.
Now lets be fair with the 76mm Sherman. Its basically an solid upgrade to the normal Sherman for only 15 fuel. The normal round is slightly worse than HE in terms of AI but much better against armour and the HVAP shell, while its a meme, is useful sometimes vs big cats. I still see it bounce on Panthers though which makes me think why bother.
Lower RoF on 76mm Sherman is a small price to pay to have this versatile and fun commander. The wide variety is what makes this commander great. A nerf to the 76 just means you should put more focus on his other vehicles. Perhaps if you're in need of AI then maybe you should start pumping out more mortar HTs and microing them. Speaking strictly from a team games perspective.
I agree. However, my point is not "USF MY FAV FACTION, NO NERF PLZ", but that a rework is more suited. As much as I can't stand general V, she (Assuming she is a she according to John) does have one good trait. Whenever she wants to nerf allies, she proposes it through a rework, rather than just a straight nerf (disguising nerfs as buffs, but still, a rework).
Is Mechanized a menace in 1v1s? Definitely. However, I would much rather prefer a rework of units than token changes or just straight nerfs/buffs.
Eg. pak howi got a straight nerf without any sort of late game indirect buff to anything. Scott got reworked. Some might call Scott nerfed, some buffed. I call it reworked and as such a positive. As I have said. I would have left the pak howi shock value the same (AOE dmg) and nerf the autofire accuracy. That way, if you want to displace something fast, you need a barrage, which has a cooldown. 2nd scenario: A blob is coming -> you can punish it as blobs don't really need high accuracy, just AOE.
3rd scenario: A good player that moves it's units coherently will not get punished by Pak because it's inaccurate to shoot at a moving squad or two, and if behind cover, won't really hit directly in the first or second hit.
E8 is getting straight buffs. Does E8 deserve buffs? Sure. Does it need a rework? Even more so.
In the patchnotes it states that they want to bring it to comet level, but they are, IMHO, a bit inconsequential (except range).
They buffed range. Sure, good change for comet level.
They slightly buffed agility. Sure, a decent buff that can go ways.
Now they add the different upgrade which can fortify the E8 as a tank hunter. Accuracy and sight to really be superior to solo P4s. Not Panther level, but for P4s and even JP4s, more than enough. That is a good change as well. What I would only do now, is buff it's armour by 15 (about 4.5% less chance of penetration) and further increase price by 5-10 fuel (155 or 160 fuel) and call it a day.
That way it will be a true premium tank hunter. Superior to Jackson in some regards because it would have decent AI and good veterancy and could be used for critical mass, giving USF one itsy bitsy late game power with rifle company. It wouldn't be penetrated fu*k always (I only ever seen it bounce P4 shots here and there). So while Jackson would give you pure AT power, E8 would trade some of that for the dive-in plays, and "not get wrecked by solo P4 diving into your jackson" utility. If you catch my drift. You sacrifice AT power for staying power.
The only question is: Would that make E8 a tad OP in 1v1s? I doubt it since the commander itself is nothing special. Not even for 1v1s. The E8 would be a selling point. You get a sturdy, a bit more agile Sherman that can go toe to toe with P4s and needs support vs Panthers. You would need a Panther vs E8s but 2xE8s would still not stand a chance vs a Panther unless in a complete vacuum with not blockers whatsoever.
That's my point. I'd much rather we had bigger reworks than some token changes here and there. The Pershing will still be the weakest heavy and seldom picked unless 2v2 or some wild 4v4.
Rangers will be a tad better. Considering the price/pop, they should.
Another change that might kill a unit: Calliope HP to 320. The armour nerf is justified, but the HP one is not. One reason only. It's doctrinal late tank. It's not in Stuka/Werfer timing and it's not stock. Needing one less hit from any AT weapon will really make it vulnerable. IMHO the better nerf would have been armour nerf + agility nerf. So that even if you go for some shotgun action, anything that is not as slow as an elefant will be able to put 3-4 shots in you before you escape. And even trading a puma or sth would make it a good trade.