Typically blobbing is just selecting all your infantry units and issuing one move order. Personally if I were to define it, I would say 4+ units in a group qualifies as a blob.
That's HC blobbing. Well, thanks for the replies. Salty people will be salty no matter how you play. |
I'm rank 60 something (lvl 17) and as USF I have got about 6 control groups.
1) rifles + captain (only bars)
2) Echelons [+ maybe ranger] (only zooks)
3) tanks (pershing or E8 or M4)
4) Jacksons
5) paks how
6) maybe AA HT if it survives rigels and raketen (or AT gun, depending on enemy lineup)
And as I play 3 rifles into captain build on USF I have all those 4 units on my bind 1.
Now, I never send them in as a literal blob. I usually send them in and using TAB, I cycle and send them to different points/buildings/abilities/covers. Is this considered a blob? They are not clumped up, neither do they focus down one target at a time (if possible I try to focus only one target to make it retreat, rahter then spread out the DPS). Is this still considered blobbing? The spread-outness results in me never having to retreat everyone and lose map control but I do attack or flank -- in waves. Is that blobbing? |
If you are going to get an E8 for AI and a Jackson for AT well... You won't. There are better AI options available for cheaper. And if there are not then you have made the E8 OP due to its better mobility armour and AT stats. If it's better at AI we're back at E8s to the sunset.
You wouldn't go E8 for AI. You would go E8 for the front line tank that does not fall as easily as M4, and has the movement to flank. A tank which would be able to (unlike now) kill infantry and be good en masse (radio net). You'd need at least 2 E8s to kill a single panther and even then it's not 100% (conditions on BF are dynamic, you won't usually find a single panther in teamgames).
E8 in my view would be an excellent unit for big open maps. Keep current stats and slightly buff AI power and price. M4 would still be better AI, Jackson would be better AT but E8 would have the durability that these two lack. Again, I might be wrong and E8 could turn out OP. |
What do you mean, “E8 in no universe can take on a panther 1v1?” Are you saying we can’t buff the E8 because it would be historically inaccurate? In this game, I don’t think historical accuracy is a valid argument as there are many extremely inaccurate things already in the game.
Also, what do you mean, “there would be no point in going for an AT gun next to Jackson.” Nowhere in my post did I mention AT guns or the Jackson.
If the point you were trying to make was that no one would buy this reworked E8 over the Jackson, I don’t believe this is the case. This is because if we look at the example of OKW players, we don’t see them exclusively building either the Jadpanzer or the panther.
No no, not historical accuracy. This game is anything but historically accurate. I'm talking about the fact that it shouldn't counter it because of asymmetry. You are right that my point was "Why go E8 next to jackson".
My personal idea for an E8 would be just to buff it's AI power. It wouldn't be able to take on panther but would be good in combined arms with one jackson and you'd get a tank besides the dozer that can handle infantry.
So to sum up E8 would be able to:
- Take on infantry
- Take on mediums
- With it's good mobility take on forward positions and heavies
Right now it can take on medium and heavies.
You'd add power vs team weapons and infantry (with AI buff)
I don't think USF needs a tank to take on a Panther. That would in my opinion lead to symmetrical balancing which is not what COH2 is about. That's my point.
Also @Loren made a good point. How to achieve balance without detriment is now a good question.
Buff HP? Buff AI power? Buff both + price? Would that lead to an expensive but OP unit? I honestly do not know. In my view, AI buff would do the trick, but I could be wrong |
I mean you can nerf these but this should go hand in hand with buffs to the ATG.
Additional obstacle is that simple math á la "-20 far pen on Jackson, +20 far pen on ATG" does not work. But to be honest I'd leave it at that, I have actually talked too much about the Jackson again.
So back to topic:
Just judging from stats (I do not own the commander for the E8), I'd say the E8 lacks a role. Looks like it was supposed to be a anti medium tank brawler. It lacks the penetration against a Panther, even close range is unreliable. It just has quite a lot of armor, although even this is not enough to bounce Axis heavy AT, so it's also not really meant to soak up shots damage from these sources. The 76mm fulfills a similar anti medium role, but is more of a glass cannon approach compared to the E8. Given that USF lacks proper damage dealers against tanks apart from the (sorry) Jackson, the 76mm seems to work better in that regard. Also the switchable rounds let it scale against heavies.
IMHO, E8 should get a slight AI buff and (maybe) along with a price increase. It doesn't need to go toe to toe with Panther. It's unreliable at all ranges vs it but if it had the AI power to compensate, it would be ok. It would have a role. Medium brawler (something that USF lacks hard) with good enough AI to induce a bit of fear. Even if it's an itsy beatsy tiny fear. Furthremore, it doesn't necessarily need to bounce shots from pak or raketen. The whole design of E8 was around the suspension. Mobility + moving accuracy. If I'm not mistaken, the suspension on it was miles ahead of any other tank in WW2. Right now any infantry can just run around it without [any] fear of being bled. And alongside that it's not a cheap tank to begin with + it's doctrinal. |
I think the main issue is not the bazookas and the lack of availability for elite bazookas, but the ATG.
SOV and UKF have two high penetration units: Their ATG and the heavy TD. To counter mediums, these factions can rely on their ATGs which allows to make their heavy TDs more vulnerable in some regards (casemate, slow ROF and movement). Against Panthers and heavier units, both units work absolutely fine.
But USF does not have that. Additionally, the mediums of the Axis factions are quite different in armor. Bazookas and especially elite ones work okay against the OST P4, not so much though against OKW's P4. Similarly, they are unreliable against Panthers, a fact which is also true for their ATG. So in the end to reliably counter a Panther, USF relies on building a vehicle themselves, the Jackson. All other factions could get another PaK to defend against a Panther after loosing their heavy TD or simply already having invested into a Sherman. USF still can't, even if officers get elite bazookas. The combo of Cromwell/6-Pounder or T34/ZiS can work against Panthers and OKW P4, Sherman/57mm does not work that great.
And before anyone mentions it: Yes, you can dump munitions into your ATG to make it really good against heavies, but in the end this only get's you so far in a faction that lacks mines and can lose snares in the late game after infantry wipes.
Jackson is the only unit holding USF's late game together. Any serious nerf - as reasonable as it might be from a design point of view - would probably kill this faction.
So in conclusion:
Touching the Jackson is a difficult unit, because USF relies on it to shut down heavy tanks. The current performance level of USF's late game AT capabilities seems mostly fine in my eyes. But heavier nerfs to the Jackson (especially it's potential against heavy units) probably cannot be compensated by having a bit better bazookas that work semi-reliably against mediums on 1-2 squads, because these bazookas could not fill the gap in the anti-heavy department. I think USF's anti medium power could stem a nerfed Jackson, but the anti-heavy department could not.
Thank you. Finally somebody that gets it. The whole faction is designed around the Jackson and people confuse that for "Being OP". Furthremore, you can't compare squads with zooks with vehicles. No matter how elite, werfer, stuka, MGs, mines can easily deny any infantry advance. Then there is also the zook range. It's not a far reaching AT rifle.
Nerf Jackson reload? A single panther can dive it (+ lack of reliable mines on USF)
Nerf penetration? Heavies roll over.
Nerf HP? LoL
Nerf Armour? It's already the lowest it can be for a tank so no point.
Nerf range? Elefant goes BRRRR even more. Panther goes BRRRR. Stug goes BRRR.
And to top all of that. Rifles need vet1 for a slow firing, long reload snare.
Whatever you nerf on Jackson, you kill the teamgame potential of USF and remember that teamgames are still all about heavy tanks, stukas, werfers and elite non doctrinal axis infantry and even mainlane infantry with MG42s (like cheap ostruppen which excel in cover, which is pretty much everywhere usually in teamgames).
You can't really expect to go vs Panther with a nerfed Jackson that can't keep it at range. An expensive tank, but still the best tank hunter in the game. Can solo take on any Ally heavy tank due to high armour, hp and penetration. |
The problem with the E8 is two fold. Firstly. It's an AT tank. No at tank will ever really be attractive for usf because of the Jackson. Why get an AT tank to brawl when you have the Jackson that makes it no contest? Why would you pick a doctrine for a unit you wouldn't pick if it was stock? Seriously you slap any and every single allied AT vehicle in the game into usf major building and not a single one would ever get built because you have the Jackson
Second- the Panther. The Panther was supposed to be an escalation of tech vehicle. When your p4 was out matched by volume you aim for a Panther whuch could take the extra punch and dish it back. But panthers are a dime a dozen and easier to get than ever. This leaves Sherman AT variants, even if you ever would want to get a non Jackson AT vehicle, or obsolete.
If the Jackson perhaps wasn't designed to counter every size of armour and instead just heavy Armour LIKE panthers, you may see the occasional E8, 76mm, m10 but until that day, which will never come, half of the usf call in armour's only job is to reduce the number of doctrinal abilities in their respective commanders.
Let's not turn this into a "Jackson OP" thread.
Jackson's firepower is fine as it is, it needs no buffs or nerfs. E8 is not an AT tank. It's jack of all trades. Panthers should counter it. If Jackson was in any way nerfed (firepower), Panthers would roll over USF in teamgames. Tank destroyers should counter every size of armour, hence the name. They are not called "Heavy tank destroyers" or "Light tank destroyers". Relic did a good thing here (and further balance through years). Gave Axis better tanks altogether and gave Allies better tank destroyers.
E8 needs a slight price increase and AI buff to go with it to make it viable and give it the "Jack of all trades" identity.
Right now E8s are good for:
- Alpha strikes
- Strikes en masse (2+)
- Flanks
Squadrons can also take out infantry if all are upgraded with MG but that's quite expensive.
Times that I have taken the Rifle Commander I used E8s as a flanking machine. Get 3 of them, and rush them over a flank. Shoot at usual mine positions beforehand or send echelons. Maps like Steppes and Whiteball are good for that. Redball and "lane-y" maps are bad. Maps that are elongated favor heavy tank pushes and heavy tank destroyers.
Again it's back to what I think is the main problem with balance: Map design (still E8s need price increase/AI buff). |
Imo most of the doctrinal USF tanks are very similar. If it were up to me I would:
Bulldozer Sherman (medium Brawler)
Make it a separate unit (no more upgrade)
Change its name to to M4A3(W) bulldozer and give it 960hp (wet ammo justifies higher HP)
Remove HE shells
Idea: medium tank brawler, like the KV1
76mm Sherman (premium medium)
Idea: just a better, but more expensive Sherman, like the T34/85
M4A3E8 (AT brawler)
Renamed to M4A3E8(W) and increased HP to 800
Reload reduced to match the panther
Increased near penetration
Main gun AOE removed
Idea: Make it so the Easy eight can 1v1 the panther, where the Easy eight wins of it can get close while the panther wins at range
E8 would still be useless as there would be no point in going for an AT gun next to Jackson. E8 in no universe can take on a Panther 1v1, no matter what range. Don't know about the bulldozer change since I don't play dozer much but E8 from my experience should get a slight increase in AOE to match closer to stock mediums and be a doctrinal premium jack of all trades which loses to Panther but can be useful when massed and preserved to reliably take on armour. With a corresponding price increase.
Right now E8 can take on P4s and that's it. Even en masse it has troubles vs Panther due to 165 or 200 penetration vs 270 Panther armour (61% and 74% chance of penetrating combine with 960 HP = costly engagement but no dead panther). You'd think that it would be useful vs infantry but it's not. Only thing I find it good for is the run n gun medium tank hunt (HVSS suspension).
Even if you know you will be facing P4 rush, E8 is in a such a terrible commander that it's just sad. Echelon flame upgrade negates the double zook for mediums and kills the range on zook since the range of flamethrower is low (they always get as close so that each squad member is in range) and if you're force to put zooks on rifles, you lose a lot of AI firepower which E8 won't replace.
The combined arms is also a double edged sword since unless you are a micro-God, the 125 muni combined arms can cost you dearly vs Stukas and Werfers.
Rifles sandbags + mines are good only for the mines on chokes and the expensive (I think 120 muni) phosphorous smoke is good only for clearing out a building or one MG position. Good tank with identity crisis put in a terrible commander.
This is just my view of the E8. USF is a good faction but this one commander is just terrible. |
Don't know about 76mm but E8 is useless. It's in a useless commander and it's AI power is laughable and you can't field them vs Panthers, only P4s and if you do field them vs P4s, you're better off getting Jacksons because of panthers and heavies. I completely gave up on E8 when I had a pack of 3 E8s vs solo, out-of-place Panther, on close/medium range and E8s bounced around 6 shots out of 9 or 10 on Panther, while a constantly moving Panther almost took out my E8.
Basically to field them vs P4s is an overkill and late game blunder and to field them vs infantry is complete BS. Jacksons and combined arms >> E8 and combined arms.
There is no point to pick a lackluster commander only to get a good but identity-missing E8. |
There it is! The UP rant!
Seriously though, why should pgren "lose" to riflemen? Because they do already in 6/10 situations.
They shouldn't and they don't. Only time Pgrens lose vs rifles is when rifles have double bars (280 + 120 should win in that situation). One BAR it's even. Of course, if PGs take panzershrecks they lose AI capability. I don't see it as an UP rant. It's just factual. Pgrens are elite and as such they do win vs Rifles. Nothing wrong about that. But they are usually best used as a sneaky bomb throw. That s*** can wipe nicely! The infantry combat in this game is pretty well balanced. Even more so if you include the "asymmetry" as a baseline. |