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I don't doubt that you could also make it into the top 10 with how the ladder currently is. Still, you assume I bash noobs because of what reason, exactly? Also, if you're saying that im a better player than you because i have more time to play (not sure if this is what you mean or not), then, well, you just said that im a better player (not that I myself meant that I was better anyway). Also, to be clear, I didn't mean to say that you are a low rank, sorry if thats what it seemed like. I meant that mobile assault has more relative strength the lower skilled the players in the game are. I guess you could think of it as me proposing an equation in which the relative effectiveness of mobile assault is inversely proportional to player skill. Actually, I'm not even sure why my rank or how I got it even became a part of the discussion.
Yeah, I agree that the main purpose of flamers is to force the enemy from garrisons, so its cool we agree on that. Not sure why you mentioned that though. I guess you thought I was implying that the "purpose of flamers is to burn squads alive in garrisons" for some reason?
I also agree that commandos can be greatly used even against good players. Youre also correct that a top player cannot control the path of a retreating squad once the retreat button is pressed. My point on that was more about the efficiency and how much harder it becomes the more skilled the enemy is (again, effectiveness inversely proportional to enemy player skill).
Yeah, I really oversold the "land mattress is only for cheeky wipes idea," that was a mistake by me. Still, I alluded to its use against weapon teams/defensive lines which you expanded upon in your reply.
My apologies, I shouldnt have made assumptions about how you use the doctrine/ when you get a land mattress, especially when (as you said) theres a guide on this very site that could have given me actual information about this. I did read the guide, but it appears I don't quite remember the specifics. Anyway, like you said, if you go land mattress after your first medium tanks, then the land mattress doesnt delay your teching, so disregard my point on that. I'd prefer to have a croc instead of a comet + land mattress, and I would argue that the croc is actually stronger in general, but with so many things to consider (play style, situation, etc.) I guess either one will be the better, given different conditions.
Obviously mobile assault works excellently for you. But maybe its because of how your play style matches with the doctrine? If thats the case, i dont think you could call it the best. I always use USF tactical support in 1v1s because it works with my play style and build, but I still wouldnt say its the best USF 1v1 doctrine. When claiming a doctrine is the best, I think it would be best to make a claim based on objective power (not that we can objectively say much about doctrines...). The fact that most of the top ukf players (going by ladder, unfortunately im not sure which doctrine the VERY BEST players like luvnest, devm, theodosios, noganno prefer when they go ukf) go special weapons only reinforces my belief that special weapons is the best doctrine. Maybe you can make mobile assault the best doctrine for YOU, but that doesnt make it the best. As far as I'm aware deep dark fantasy, royal hants, burmie, guard and helping hans all favor tactical support now.