Profile of ikab
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Broadcast: https://www.twitch.tv/ikab
Steam: 76561198819319040
Nationality: United Kingdom
Broadcast: https://www.twitch.tv/ikab
Steam: 76561198819319040
Nationality: United Kingdom
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Post History of ikab
Thread: 2v2 Random teammate started attacking my base2 Jul 2020, 09:51 AM
Always good fun when the player who builds AAHT vs Brit/Americans and plants his schwerer on an open road in view of AT guns decides it's entirely your fault your team lost and starts attack grounding your infantry and buildings. In: Replays |
Thread: Ram + Offmap combo needs to be nerfed6 Apr 2020, 21:20 PM
In 2v2, the maps are small enough that if a player gets a successful ram off on an OKW heavy tank, the heavy is guaranteed to get hit by either IL-20 or Rocket Strafe. The OKW heavies simply don't have the movement speed to escape in time on most 2v2 maps, which are small enough that a plane + ram is a guaranteed combo. There is no counterplay other than to try and avoid the ram. Given how easy it is to get a ram off, I think this combo is absurd in 2v2 personally. It basically makes OKW heavy tanks completely useless in 2v2 other than for the Tiger, because the Tiger actually has the acceleration and speed to escape the off-map once it gets rammed. It also completely negates the OKW heavy tank's role as the centerpiece of a push. Curiously, this isn't a problem in 3v3 and 4v4 as the maps in these game modes are generally big enough that a the plane takes too long to reach the tank, and the heavy tank can escape in time (at least, the King Tiger generally can; the Jagdtiger is so slow it tends to get hit anyway). In: COH2 Balance |
Thread: Ram + Offmap combo needs to be nerfed5 Apr 2020, 20:41 PM
Ram in itself isn't necessarily OP, it's the combo with off-map that has no counter which is essentially a guaranteed heavy tank kill on most 2v2 maps that is the problem. Sacrificing a 90 fuel tank for a 240+ fuel tank is generally a trade you want to make. In: COH2 Balance |
Thread: Ram + Offmap combo needs to be nerfed5 Apr 2020, 19:28 PM
Lead attacks with infantry, instead of a solo slow unit with limited vision? Both allied infantry and late game vision options are quite a bit better than the axis counterparts. Also, Ram has enough range that a good player will almost always be able to find an angle on a tank in a 2v2 map. Even played perfectly, it is too much of a restriction - in my opinion, as somebody who is top 5 ranked with both Axis and Allied (Soviet) factions in 2v2 automatch - to Axis heavy tanks. At some point, you'll have to learn the game, balance isn't going to solve all your personal issues, because no one can patch noob out of you. There's no need for that. In: COH2 Balance |
Thread: Ram + Offmap combo needs to be nerfed5 Apr 2020, 19:23 PM
The T34 + Ram combo is far too effective against heavy tanks in 2v2, in particular the OKW heavy tanks like the King Tiger and the Jagdtiger that, once rammed, can't escape the subsequent indirect (either IL20 or rocket strafe) because of their lack of speed. It is ridiculous that ~3 minutes worth of fuel income and munitions income can take out 9 minutes worth of opportunity cost and fuel income. It is also especially egregious because it has effectively no counter; once the ram begins, every heavy tank the axis get other than the Tiger will die to the combo; this is partly why the Tiger is essentially the only heavy Axis tank built in high level 2v2s. Possible ways to balance the combo: - Remove Ram. I would recommend this the most: The T34 is an excellent unit that is about as effective as all the other mediums in the game, and soviets have excellent late game besides the T34. The T34 does not need ram. Ram is an artifact of the era in balance when T34s were half the effectiveness of the Panzer 4 and most of the soviet late game AT would be dealt with AT guns, heavy tanks or the SU85/76. - Remove the stun from Ram; it now only slows for a set amount of time, enough so that a heavy tank can escape on a standard 2v2 map before the indirect hits. - Reduce the amount of damage the rocket strafe/IL-20 does to heavy tanks. I don't like this option beacause I think these abilities should do lots of damage heavy tanks, it just becomes unbalanced when paired with an ability that makes these indirect options unavoidable. In: COH2 Balance |
Thread: SMC Spring 2019 Sign Ups20 Apr 2019, 16:41 PM
In: Events Central |
Thread: SMC Saturday Showdown Signups15 Mar 2019, 16:07 PM
ikab 76561198022936410 http://www.companyofheroes.com/leaderboards#profile/steam/76561198022936410/standings go easy on me i'm rusty 1v1 player In: Events Central |
Thread: Tiger 1 need a very little Buff in dmg27 Oct 2018, 16:24 PM
Tiger tank needs to suegondese. Suegondese nuts heheheh gotem. I think the Tiger would be a lot more interesting of a tank if it was more similar to the Pershing. Namely, if it had better max speed and acceleration. Personally I don't think its damage needs to be improved: Its anti-inf and AT capabilities are basically the same as all the other heavy tanks. However, pershing gets Speed, IS2 get to be in significantly better doctrines and on the side of the allies (who don't have to face against allied tank destroyers) and the Tiger... the tiger is just there, doing its thing, getting hard countered by AT guns and tank destroyers. If you gave the Tiger the speed and accel of the Pershing it would probably a real unit again. Edit: Thinking more about this though, none of the heavy tanks are truly viable at the highest levels of current play because the tank destroyers of every faction are too effective at dealing with heavy tanks. It's far more effective to simply spam mediums. In: COH2 Balance |
Thread: lets talk about panzerfusiller20 Oct 2018, 11:19 AM
Fusiliers are the best unit in the game, anybody who tells you otherwise is a nerd. Who wouldn't want 2 CP volks? No I mean literally they're 2 CP volks, their DPS profile is exactly the same. Did I mention that the G43 is worse than the STG at almost very range except very close? Volks ->>> Dumpstered. They get flares but a better doctrine (Spec ops) gets even better flares for cheaper. So in summary Fusiliers are the best unit in the game. 70% chance ur a nerd if u think otherwise. NO buff needed. Edit: Looking at the unit more seriously, it is impossible to make this unit better for the reasons Jae covered. OKW already get amazing early game and then Obers late game. Very difficult to give them anything in between, especially in the doctrine that gives OKW Jagdtiger. In: COH2 Balance |
Thread: NEXUS Impromptu tournament 40$ cash prize TONIGHT21 Jul 2018, 16:36 PM
In: Events Central |
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