I did not know that some countries block the steam workshop. Here is a direct link:
https://drive.google.com/open?id=12ceC9vf0hd9TAyBTEOdaMLpZUUH-jirT
Soviets have large number of late game vehicles available so this is why I am giving it an AT role while the KV1/8 and Sherman can more focus on infantry
I have adjusted the pioneers and combat engineers veterancy to include more survivability.
Thanks for your link. But I am sorry tell you that we block google also . No worry, I have found a way get into the steam workshop by paying a few dollars. I'll try out your mod and tell you my opinions. Thx
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Sorry, I haven't got into to this website for a while, so I did not see your message. I decide to keep posting more reply under this blog instead of your mod release page due to some personal reason. Please understand me.
First, I have to thank for your acceptance of my advice. I have read your patch note. A lot of them sound very interesting. It is a shame right now that I live in a country that does not have access to the steam workshop. I need to find a VPN to try out your mod.
I have found out a few problems after reading your patch notes. Mainly to the SOV and WER factions. The followings are only my personal opinions.
1. It is great to see people finally realizing that some of the TDs need a damage buff. However, some of the units such as SU85 and Panthers are having a higher rate of fire compared to the others like Firefly. Please make sure that these high ROF units will not overperform.
2. t34/85 definitely need a buff. In my personal opinions, it requires an accuracy buff, and an anti infantries buff more than an AT buff.
3. I understand your hope of making Combat Engineers and Pioneers better. However, changing them into Close combat units without making any changes to their survivability will only causing a high death rate in general. I know your changes do make sense dues to their low price. However, it is not a good idea to put more reinforcement pressure on the two most MP thirsty factions in the game.
I do have more advises if you would like to hear them. Please tell me your opinions on my above ideas. |
Hi, I am also building a mod since 3 months ago. Just dug out your blob recently. Do you want to borrow some of my ideas or work together. Please contact me if you do. Here is my patch note for OST and SOV.I don't have any idea for changing the other three factions since I don't play them that much. Oh, I played mainly team games so my changes may not be 1v1 friendly.
Overall changes:
Su-76 and Stug revert to prepatch
All light armor units will deal additional damages to both Su-76 and Stugs All mediums tanks will have additional penetration in CQC.
All gun crews will now have the ability to self heal after reaching rank 2.
Both Ost’s and Soviet’s team weapons now will have 6 gun crews instead of 4.
Both OKW’s and USF’s team weapons now will have 5 gun crews instead of 4. ( Due to their early FRP, it will be imbalance to have 6 gun crews.)
UKF will have have 5 men gun crews team weapons at the beginning. Plus one more after the upgrade
All indirect infantry support weapons rework.
Now SOV, USF, and OST mortars will perform similarly by having different advantages( more details see below)(all data base on prepatch)
Both USF and OKW support gun will now have same per shot damage as mortars. USF pack gun will have more AOE.
The core rework part: All mortar will have a range of 60 a default autofire range. 70 for barrage and smoke range. Support guns will have a range of 80 of autofire. A barrage distance of 90. UKF mortar pit will have a 85 auto fire range. 95 barrage range and smoke range. Grw 34 81mm mortar will have counter fire range of 90.
Sniper rework.
Both SOV and OST sniper change to sniper squad. Each contain 4 members. Each squad will have 2 sniper rifle which does not deal critical to infantries. Each rifle will do a damage of 37. With both shots hitting on one model is not enough to kill it. But it will leaves that model with only 6 HPs which means it will guarantee a kill with any other weapon hitting it one more time.
UKF sniper will deploy with 2 Lee-Enfield sniper Rifles that have the same data as OST or SOV snipers’. However, the squad could be upgrade with Boys AT rifle for 50 ammos which will deal a damage of 40 each. This will guarantee a kill ONLY IF the two sniper rifles are aiming at the same model.
Soviet:
T0
Combat Engineer:
Squad Size increase by one
Price to 200 mps
Vet 2 change squad weapons to 3 ppSH 41
Vet 3 add a shock troop model to the squad. This particular modal has body armor but not able to repair. Demo charge remove.
Conscript squad:
After T1 is built. Squad will have the access to upgrade with SVT-40. Cost 50 ammo. SVT datas rework to keep the squad performance same as USF rifleman.
T1
Penal squad remove. Now a commander dispatch unit. New data see below.
Give SVT upgrade access to conscripts.
T2
HMG
Now has the same cover area as MG42. Suppression increase but still lower than MG42. Decrease suppression add up to keep balance.
82mm Mortar
Increase fire rate to match with german mortar performance.
Remove mortar flair. Replace with--new ability: counter cover shell. It performs same as sapper’s cover cleaning charges. Cost 5 ammo.
T3
Su-76
Decrease barrage shell number to 4. But overall AOE increase to zis-3 level.
M5 half track
AA gun suppression level increase to match with OKW AA half track. Damage increase to 2⁄3 of OKW AA half track level.
T-70
Now deals FOUR times more damage to both stugs and Su-76.
T4
T-34
Now have 150% more pen in CQC.
Ability will now do: 200HP damage always
To light vehicle cause heavy engine damage(85%); Detrack(15%) No damage to itself.
To Medium vehicle cause medium engine damage(85%); barrel destruction(10%); Detrack(5%) 150 damage to itself, cause medium engine damage
To Heavy vehicle cause shock(90%); barrel destruction(5%); Detrack(5%)
250 damage to itself, cause medium engine damage and shock.
SU-85
Damage increase
Decrease fire rate.
BM-13
Now will fire 8 rockets per slot
Commander units
ML-20 152mm
Now can change to direct fire mode. Range same as pak43. 5/4 times more damage than pak43. 5/3 times more reload time. Take 10s to change ammo type. 30s CD between each change.
B-4 203mm
Now can grant direct fire mode. Range same as pak43. 2.5 times more damage than pak43. 25s per shot. Take 10s to change ammo type. 30s CD between each change.
M1943 45mm At gun
Now can fire APCR round. Cost 35 ammo. Boost pen, DPS to US 57mm gun level.
Dshk 12.7mm
Buff DPS, suppression, and cover area to 50.cal level.
T-34/85
Same buff as T-34/76. increase price base on performance.
Penal
Now a deployed unit. Core Anti-Tank infantries and demolitioner. Deploy with 2 PTRSs, could be upgraded for two more.
The 2 PTRSs deployed with are having a combine damage as one Panzerschreck. They will do a 25% deflection damage. They are not slot weapons which means they are not droppable.
The upgrade 2 PTRSs will also do a combine damage as one Panzerschreck. They will do a 100% deflection damage. They are slot weapons which means they are droppable.
Now is able to plant demo charge. Demo charge data revert to pre-patch.
Guard
Now come in with no PTRS.
Change role as core Anti Infantry unit.
Arm with SVTs which has same data as Penal’s. Dp-28 change date to FG-42 level. Able to fire while move. Decrease size to grenadier level.
Price increase to 390 to match with shock troops.
IS-2
Increase data and price to match with KT.
Now need to be build in T0 in order to have gap time between each dispatch.
ISU-152
Now need to be build in T0 in order to have gap time between each dispatch
HE aoe change to match with stumpanzer 4.
Kv-2
Remake
Main gun AOE data change to pre-patch StumPz IV main gun data. HP change to 960.
Stationary mode lock under vet 2.
Can now be built for more than one unit.
Decrease price to match with performance.
Rapid conscription Tactic
Now replace by penal troops dispatch.
OST
All team weapons will have 6 crews.
T0
Mg-42
Increase ready aim time to match with Marxism
Pioneer
Vet2
Add two stg-44 to the squad.
Vet3 Add 1 Pz Grenadier model to the squad.
This particular model can do repair, and also throw grenade and smoke grenade.
Forward command post bunker now lock behind battle phase 2. T1
Grenadier
Combine tactics:
Can upgrade for one additional Mg-34. Gain access for phosphorus smoke grenade.
Specialist tactical:
Gain one more additional model Decrease reinforcement price to 28.
T2
PzGrenadier:
Panzerschreck price decrease to 100.
Combine tactics:
Now can upgrade for one additional Panzerschreck cost 40 muni.
Now is able to throw special Molotov that only target armor. This will decrease the tank speed as well as dealing fair amount of damage.
Specialist tactical:
Gain one more model
Decrease reinforcement price to 31.
T3
Stug3:
Will now able to load HE shell. Same data as Sherman HE shell. Decrease fuel cost to 85. Increase MP cost to 300.
Pz 4
Decrease price to 90 fuel.
Decrease armor to match performance.
T4
Now the building need to unlock either Specialist tactical or Combine tactics for better armor fight vehicles.
Combine tactics
Unlock:
Upgrades to both Pz Grenadier and Grenadier.
Tiger
Balance main gun damage, price and armor data to comet level. Will have additional HP than comet due to low speed.
Specialist tactical:
Unlock:
Upgrade to both Pz Grenadier and Grenadier.
Panther:
Increase main gun damage to 190. Decrease fire speed.
Stum Pz4
Commander dispatch:
Infantry reserve:
replace with assault grenadier dispatch.
Stuka Anti infantry run:
will cause same DPS as IL2(prepatch)
Stormtrooper:
Now dispatch similar as UFK commodore. Now dispatch with stg44s. Change role as core anti infantries units. Each squad contain 5 members. Can not be upgraded with Panzerschreck.
Combine tactics::
Now can upgrade for 2 gew 43 for 50 ammo. This does not overlap with original gew 43 upgrade( means you can upgrade for four gew 43 if possible.)
Specialist tactical:
Gain one more model
Decrease reinforcement price to 30.
Tiger dispatch:
Replace by KT dispatch.
Assault grenadier
Combine tactics::
Now can upgrade for 3 stg44s for 60 ammo.
Specialist tactical:
Gain one more model
Decrease reinforcement price to 25 |
I am a main 4v4 and 3v3 player and play soviet and ost mostly. I rank 50 as soviet in 4v4(once was top 10 before the "super-allied" patch was released which was when the soviet was the worst to play faction in 4v4.). I have to say before the previous couple patches, both OST and SOV were the least played factions in both 4v4 and 3v3. It was usually like 4 OKW players ,or 3 OKWs and 1 OST player who does nothing but building bunkers and panzerwerfers. And for soviet,......, I usually searched for 40 games and won't even see any people playing this faction except for me. After the recent couple patches, both of the above factions got buffed a looooooooooooot. However, lelic never really knows how to balance the game. The last" super-allies" patch buffed soviet into a brainless-easy faction in 4v4. But in the current patch they over nerf SOV AT capability and also buff Panthers( to the best and balance position it has ever been which I have to strongly admit). Can you imagine 8 panthers pushing together at the same time late game in a 4v4 match? Oh, gosh it is creepy. So, as long as you are talking about the current patch. I will say OST is a little bit more OP but more skillful at the same time. |
Complaining that his cheap ass light tank destroyers can no longer stand up to late game expensive heavy armor and can't indefinitely bombard infantry while they were at it anymore, lol. This unit was broken in team games and they fixed it.
I also seriously wonder how people can supposedly 'spam' 490MP 185F 18popcap Panthers.
4 SUs are not cheap. 1120 MP and 300 fuel in total. And 32 pop( or 28 I forget the number). This is more than the cost of a JT or elephant. Plus it does not have guarantee pen on any German armor( I mean medium plus armors), plus low health , and plus paper armor. I do agree that its barrage ability is way too annoying. But I did not intend to address its anti infantries at the beginning. |
I had 3 of them taking down a Tiger frontally, The tiger didn't even killed one... Just need a bit of micro.
Not gonna lie but my micro on su76 is perfect. I had once killed 2 stugs, 1 pz4, 1 bummbar, and 1 tiger without losing one of my SUs. |
6 panthers is 108 popcap...
...out off 400( 4v4, I am not talking about 1v1). |
Complaining that his cheap ass light tank destroyers can no longer stand up to late game expensive heavy armor and can't indefinitely bombard infantry while they were at it anymore, lol. This unit was broken in team games and they fixed it.
I also seriously wonder how people can supposedly 'spam' 490MP 185F 18popcap Panthers.
Have you ever gone into late games in 4v4 or 3v3. It is extremely common to see people having more than 6 panthers on the field in the same time( what I like to call a 2+2+1+1 in 4v4 ), excluding the other armors. |
The SU-76 as it currently is, is fine. I've not had any major issues using it in 3's or 4's (the cost on the barrage is annoying though )
Before it got buffed it was utter trash and was never worth building. It is far from that state right now.
Personally I think Soviets are the strongest allied faction currently. Just need to #adapt and not rely on some cheesy spam start.
The barrage is actually okay. Just the rate of fire, too crapy. Since it has bad accuracy and low hp. What can really make su76 competitive is the rate of fire. |
Just want to point out that I am not the kind of noob who turned to play allies especially soviet after the last patch. I have been a Soviet for more than 2000 hours.
Su-76 is my most favorite unit since I started to play this game(probably three years ago). I love it because most of the modes I played are either 3v3 or 4v4 which you will continuously face axis players spamming panthers and PZ-4. The 4 su76 tactic was coincidentally founded by me during a match when one of the OST players produced nothing but tigers( back to the era you can produce infinity Heavy tanks). Ever since it has become my unbeatable tactic and once helped me reach to the top ten soviet 4v4 players. I personally disdain those noobs who turned to play Soviet after the last patch, a faction which was basically the least play of the all in 4v4. Especially those su76 spammers who had never tried su76 before the patch. You guys misguided relic to nerf the unit, which is now only a waste of manpower and fuel.
It is hard to figure out a commander independent tactic as a Soviet player in 4v4, and I feel sad to be so commander-dependent right now. I am expecting to have some salty comments down there but it is okay. I just hope everybody who left a comment there knows my feeling. It is really a pain in the ass when you see that you have to abandon a tactic which you have been used for more than three years.
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