tournament stats are far more useful then the coh2 charts mate, but that doesn't mean we should solely base it on the win rates because skill plays a major factor over balance in the tournament games
That's what I'm saying. I was just pointing out that for various reasons (such as skill being a bigger deciding factor than balance in tournaments) you can't just take one source of information and say "see? My point is proven." Coh2 charts is ofc flawed as well, as it displays large windows of skill levels and those skill levels are based on the awful matchmaking system in coh2, so therefore can't be considered empirical either. |
lul, because you believe no one was blobbing with the vanilla factions before opposing front get release?
Do you really think blobbing requires a FRP to be effective. If you give a Half-track to OKW and USF, then they'll use it. And believe it or not, it is going to be worst vs good blobbers. You may get it easier vs trash blobbers - and I'm not even sure of that. But good blobbers, those who actually roll over you already will roll even harder cuz they'll reinforce on the field making their blob unbeatable - no need to retreat.
Of course people blobbed with the vanilla factions. I was pointing out the fact that there was particular hate towards the brits for blobbing (as well as other reasons), and blobbing and mass retreating as brits was much easier due to the significantly lower time spent off the field, which I think made people mad, for good reason.
Look at EFA. They have very easily accessible and somewhat inexpensive halftracks, but are you honestly about to tell me that EFA blobbers actually commonly use halftracks with their blobs? When's the last time anyone ever saw a penal blob or lmg gren blob backed up by an m5/sdkfz respectively? Or the (now extinct) hated double 1919 blobs? They had easily accessible call in halftracks and I don't think many if any blobbers ever used those either. You also fail to take into account suppression and grenades. Sure, he could reinforce his infantry under fire from an mg all day, but they aren't gonna do anything. Halftracks also aren't even that tough and can easily be destroyed by a TD or AT gun (if they don't get run over by the blob). |
Yes, ofc I meant doctrinal, my mistake. Probably you would always see the same doctrines in large team games, simply because not having a FRP is such a huge disadvantage. But forcing the players into a certain direction (especially since the commanders would have to be stock commanders for fairness) doesn't seem like a viable alternative to the already mentioned alternatives here and in other threads.
Definitely. |
Finally no more excuse for 6 pop major kappa. |
Those two models are separate from each other and use different UV maps.
Ah. |
it's similar sure. But not like ISG can brace during barrages and Allies have tons of indirect fire options.
USF not so much, they're mainly doctrinal.
Compare though to stuka vs mortar pit. 100 fuel investment only to see brace spammed.
Katyusha vs ISG > Stuka vs mortar pit.
The only reliable counter is the howitzer, which is doctrinal and comes at 8CP. Until then, good luck get hit by a double mortar that can just brace if you even manage to push of IS and get near it.
But sure, I see the similarity. Camping playstyles should not be so viable.
Isg can move during barrages though. Schwerer, not so much, but sturmpios repair so fast that they can get it back to full health between barrages. Usf (IMO) can't camp as well as other factions, although it's certainly still possible.
Stuka vs mortar pit is certainly an inferior matchup, but you can delete any vickers and 6pdrs in the area and then rush in while his simcity is braced. Flame nades still do a ton of damage vs. braced structures as well. |
The problem is that you don't have OKW skins for the 251 halftrack. I don't think it's worth to create ~30 skins because ofor this idea.
(I obviously have no idea how skins work) but can't the 251 be easily skinned just like the walking stuka? Like, wouldn't it be the exact same thing, just without the rocket mounts? |
Mortars or ISGs can handle emplacements just fine. As a bonus, they're both great against Tommies (who need to be still to be effective.) Just keep them moving so the counterfire doesn't get you, and be prepared for him when he comes for them.
And for fucks sake, don't let them go right next to each other and both get taken out by one mortar shell as a result, then claim everything OP and uncounterable. Spread your mortars/isgs out kiddos |
Well, Brits in vCoH were kind of designed around blobbing. Blobbing with emplacements and a mobile HQ.
But I think that's worth noting, Brits had a mobile HQ and Captain retreat, neither of which was exactly a FRP. There were a lot of issues with how those functioned that isn't worth getting into.
And remember how cancerous everyone said brits were in coh1? Also, you could argue that their having an FRP of sorts (actually, 2, with the captain) facilitated that blobbing even more, especially in teamgames, where they were the only faction that could just head butt and mass retreat and be back so quickly. |
And again no matter the reason OKW have one of the lowest win rates by far in the tournament losing not only to Soviet but also to USF and UKF.
You might want to claim that it is Soviets, USF and UKF that are OP and that OKW are UP but the fact remains that faction is no way OP since it lose on average 60% of the games.
V.G. on the other hand are OP but the whole faction should be looked at.
The poster of the stats for the tournament said it isn't really empirical data though, as lots of factors must be taken into account when looking at those winrates. They also have much higher winrates than 40% according to coh charts, so I don't believe that any one source of information (including coh charts) can be considered empirical for the same reasons. |