Id also veto all of the non 1v1 maps except that i cant play westwall and bryansk for shit
I actually have had really good games on westwall as usf surprisingly enough. Mechanized does some pretty good work there, and raks often hit the ground trying to shoot tanks and stuff due to elevation changes. It's got open areas that are actually pretty good for flanking and smart fighting with riflemen.
I always veto Minsk, Bryansk, crossing in the woods, halbe, la gleize, both semoskiys, and Caen (I hate how the cutoffs and resources are set up there for some reason). I add all the other modes for more 1v1 vetoes and faster matches, since I only veto a few teamgame maps. |
It was clear we were talking about volksgrenadiers, the mp44 of volks has never been changed ever since first live implementation, the stats are accurate since taken directly from game code litterally a few patches ago and identical to live stats.
You said stgs. I had no idea which kind you were talking about. Volksgrenadier stgs are different from panzergrenadier or sturmpioneer stgs. And again, stats for burst damage on coh2.hu is not as accurate as one would think. I believe (not sure if this is correct) that single-fire dps (so basically infantry rifles) is more or less accurate. |
I can see the big picture now, thx.
Looking forward to those changes and support to restart, seems solid.
BTW isg, which will be its role ?
I'm not sure if you're aware but relic may not be patching this game anymore period, just FYI.
And about the stgs- there's 3 different kinds (volks, sturms, and pgrens) and I had no idea which you were referring to but again, coh2.hu isn't empirical and it's burst calculations are off. Volks stgs do more damage than they appear to do on coh2.hu. |
It wasn't an illogical assumption to think I was playing against you. 1 letter's difference could have been a typo, especially as I had no idea who "Heisenberg" or "Heisemberg" are. You were also actively posting around that time, which I do sometimes while waiting for match. Again, I had no idea if it really was you or not.
You seem to be referencing stat.coh2.hu a lot. It's a good thing that you're trying to back your arguments with facts. Unfortunately, stat.coh2.hu doesn't report stats correctly.
For instance:
- For whatever reason of their chosing, they decided to round numbers at the 2nd decimal point. This gives people the illusion that unequal stuff is equal. For instance Jackson far accuracy is 0.035 (and not 0.04 as the site reports), whereas JP4 far accuracy is 0.04
- What stats.coh2.hu shows as penetration is penetration mid. However, there's penetration far and penetration near, and penetration far matters a whole lot more for TD's
- Their DPS calculation for burst weapons is way off
- Even if their DPS calculations were correct for Near and Far, there's also something called mid range, which is also never shown
Just click on Cruzz's DPS spreadsheet/stats site linked in my sig.
Lol debunked by facts.
"tells me you do not play much USF"
Just checked, usf is my second most played faction.
"I can only imagine it being successful against a horribly micro'd luchs"
You imagine it wrong, as fast as it can be, flanking is part of the game.
Snaring a light is much harder when your opponents is a capable player, yet micro intensive moments and opponents being overconfident can allow you it.
A light used offensively can be surprised/trapped by infantry, i still need to find an opponent that rushes vehicles to snares instead.
"The luchs is a light tank, not a light vehicle."
That technically makes it a light vehicle.
"At best, its possible"
Did i make it look like 50 cal outright nuke it in one bullet or that it takes no skills to do it ?
Yeah, it's possible, and the 50 cal can keep at bay luchs anyway if you can't manage to kill it.
50 cal is a counter to luchs, which, like Puppetmeister said, can be killed by AP fire.
That is MUCH different from
"Lol .50s cannot kill luchs, no matter which way you swing it."
"It can barely even rear pen it"7
From Loop
Both sentences are FACTUALLY untrue, it just needs a look at stats to find it out.
Flanking and snaring and killing a luchs with a .50 are two different things. Yes, flanking/surprising and snaring a luchs is very doable even against good players, but killing it with a .50? You're ignoring his point.
I would call 30% penetration barely. Again, it can do it, but just because 222s can rear pen a sherman or even a Pershing or comet sometimes doesn't mean it's a counter. And as for me saying .50s can't kill luchs, in practicality, they can't. Nobody goes around saying that ostwinds can kill pershings, let alone saying ostwinds counter pershings. Frankly, it's somewhat ridiculous. If someone came on this thread and said 222 counters sherman, they would get the same response. It's not even discussable. If anything, the luchs counters .50s since they will shred them in a fraction of the time and don't get suppressed. If I saw .50 spam (somehow) I would get a luchs, not the other way around.
A light tank and a light vehicle are two very different things. Again, you can nitpick the diction and language all you want, but light vehicles are really things like the dodge, kubel, m20, greyhound, clown car, UC, and 222. Light tanks are the Stuart, t70, and luchs. Puma and aec are also on the level of light tanks even though they don't have caterpillar treads. Light tanks are tougher and resistant to small arms (puma and aec are again a weird middle child) with better armament and are generally more of a threat, and come later. Light vehicles fill an operationally different role and they can't be classified the same and generalized like that. A parallel: combat engineer units are technically infantry, but cannot be compared to mainline infantry (with sturms as a weird middle child like puma/aec).
It was merly pointing out a thing, my arguments were others.
Fun fact that Skys only took and discussed THAT single point over my whole post.
The difference between what you and sky did is that he properly addressed the point without taking a tiny part of the point and basing your entire argument around it as you are doing. There is a difference between defining a light tank and light vehicle and saying that because one unit is capable of penetrating another it is a counter.
You've been straying further and further away from logic with every post in trying to justify yourself.
This may not be a very fair point and I hesitate to write it, but look at how many people agree with you. |
"Axis players also love to cite armor values but then ignore the fact that almost all of their dedicated at weapons have wayyy more pen than their allied counterparts."
It's the opposite.
http://www.stat.coh2.hu/weapon.php?filename=m26_m3_90mm_gun_mp
http://www.stat.coh2.hu/weapon.php?filename=tiger_kwk43_88mm_mp
http://www.stat.coh2.hu/weapon.php?filename=sherman_m3_75mm_mp
http://www.stat.coh2.hu/weapon.php?filename=panzer_iv_kwk40_75mm_mp
http://www.stat.coh2.hu/weapon.php?filename=m36_m4_90mm_gun_mp
http://www.stat.coh2.hu/weapon.php?filename=jagdpanzer_iv_pak_42_75mm_mp
"Saying ost t1 can handle tanks because t2 has the pak would be just as wonky. Also, what tank destroyer doesn't come at the same time (or earlier) than mediums if Jackson does? Stug is 35 fuel cheaper, su85 is 130ish (I don't remember exactly), jp4 is only 10 more fuel, firefly is 30 more."
If liutentent has no issues dealing with light vehicles and jackson comes before mediums you are complaining for nothing, liutenent still gives enough AT power in time.
"Lol have fun using a .50 against a luchs"
If there just was a way to not blob rifleman, rush at luchs from more than a direction, snare it and quickly set up the fastest mg in game...and if there was a vet 0 ability that increase penetration to the point that a single bust is enough to kill it...
"Tournament stats have been said by many (including those involved in said tournaments) to not be reflective of balance. Who wins and who loses is mostly based on skill."
It has nothing to do with skills, the skill gap is minimal, tournaments are just players expoliting the biggest cheese like penals into duska and armor call in to win money.
"They don't have any panther or comet or kt or anything without doctrine choice"
IT means nothing, they have a TD with penetration and speed, and 60 range, a doctrinal heavy that everybody uses anyway because wfa have only 3 viable doctrines at best that everybody has.
Brits, OKW, OST.. don't have rifleman, it's logical that the faction with the easiest early-mid game has less late game tools.
Talking about doctrines, want to know the irony ? King tiger requires complete teching and enormous resources, it's much less accessible than pershing/tiger/is2 despite being nondoctrinal.
Nitpicking at its finest. The Jackson's gun is also not comparable to the tiger's, as they fill different roles (tiger is still probably UP in live, also not a hard at source like Jackson since it can kill infantry) and I said hard at options, not p4 (also somewhat UP). Panzerschrecks have way more pen than their allied counterparts, paks are better than the usf at gun and zis (not sure about the 6pdr) and those are the main vehicle counters, along with panther and jp4 (and stug spam).
Lol .50s cannot kill luchs, no matter which way you swing it. The ap rounds give it 25% more damage and 10 more penetration, which comes out to 20 damage and 16 penetration. Luchs had 55 armor and 35 rear armor. It can barely even rear pen it and even then it does 20 damage per hit, with the luchs having 400 hp. The luchs will also shred the .50 before it dies anyway.
Talk to the people who make and participate in tournaments. They will tell you it's skill. And they will also wreck you with any faction, because they are actually skilled, not cheesy abusers. I think I played you on Arnhem checkpoint today, a couple hours ago. You were brits and I was okw and I wrecked you without even making t4. You put piats on sections ffs, and the got wiped anyway by my luchs. Unless that wasn't you. "Heisenberg" was your steam name if it was.
Jackson is squishy af (80 more hp than a luchs), can't fight inf, and has only marginally more range than panthers and kts (the range difference is the size of a Molotov impact zone). They also get completely negated by jts and elefants.
Doctrine choice is very valuable to usf because they lack a lot of basic tools that doctrines give them. Garrison clearance, rocket arty, a heavy tank, advanced mediums, normal mines (ffs), a way to cut bleed (wc51, I end up with about 400 more mp when I use this thing well). That's not even going into all the other doctrinal stuff like offmaps, elite infantry, other abilities etc. I honestly believe that doctrine choice matters a lot more for usf (and brits to some extent) than any other faction because of this. |
So, you mean having to score an insane amount of kills to reach the full potential that other units reach in 3 starts, because vet 5 now is basically overglorified vet 3. cit. Mr.Smith.
Volks aren't balanced ? that's new honestly, i though those firing rom the hip WW1 mg's while shooting free semi auto rifles that have same stats of stg - 1dps were riflemen, all weapons with insane dps to the point that even obers struggle with them until vet 2.
Maybe you meant panzerfusiliers ?
No I meant volks. Although, in the revamp they actually probably are decently balanced. Garands do not have the same dps as stgs lol. Not even close.
Pfusies too but they're a bit better balanced in the revamp as well, especially since they're more than 6 pop lol.
A lot of people use obers wrong IMO. They aren't really supposed to get shot at; that's what volks are for. But when they're at max range behind the resr of your army, they'll do work. Actually very balanced unit IMO. |
"Vet-5 has been brought down to line with other factions"
I can see it, so when does OKW gets caches ?
When other factions get the bonuses 5 vets still give. They still benefit from osts' caches too in team games. Also, when volks are balanced. |
Maybe, i say MAYBE ost mainline /=/ usf mainline
Maybe (not sure about that) it's the early combination of the strongest mainline in game, a mortar and the mg with
1) the second best dps
2) the second best suppression
3) fastest repositioning
4) vet 0 AP rounds
5) sprint
that worries people.
Sherman isn't squishy AT ALL, has 160 armor, same as Cromwell, only 20 less than panzer 4, smoke for atg's, 120 pen (better than panzer 4), he shells that murder infantry compared to EVERY tank in game, while it costs less than cromwell and much less than panzer 4, as it is arguably the most cost efficient medium in game.
Too bad that for 110 fuel it doesn't trasform into Optimus Prime right ?
Yeah their mines on "glorified kubelwagen", are the only nondoctrinal mine that can 100% fully block tanks.
And of course we should ignore that the faction has the least mp intensive at infantry and the tank destroyer that comes BEFORE even normal mediums, as well as having the best suited mg for countering light vehicles, then yes, liutenent is hopeless against vehicles.
Last tournaments USF didn't show any kind of issues dominating/fighting back early to mid game.
It got extremely good results if we want to look at it.
That wasn't bananenheld's point. I even stated in the post you quoted that I don't think that moving .50 to t0 (especially in its current state) would be any kind of solution. It would be blatantly OP if you need more blunt language.
Yes sherman is a normal medium but that's as high as it goes for usf lategame. They don't have any panther or comet or kt or anything without doctrine choice. Mostly a problem for teamgames. Axis players also love to cite armor values but then ignore the fact that almost all of their dedicated at weapons have wayyy more pen than their allied counterparts.
Lol have fun using a .50 against a luchs. Try it. I dare you. Use 4 .50s.
M20 mines are good, I never said they weren't. But the m20 is really expensive, the mines are 2x as expensive as normal mines, and lt still has no at outside of bazookas. Don't get me wrong, I use lt in one of my 1v1 strategies, but it's still just poor faction design. And Jackson is irrelevant because it has nothing to do with lt tier. Saying ost t1 can handle tanks because t2 has the pak would be just as wonky. Also, what tank destroyer doesn't come at the same time (or earlier) than mediums if Jackson does? Stug is 35 fuel cheaper, su85 is 130ish (I don't remember exactly), jp4 is only 10 more fuel, firefly is 30 more.
Tournament stats have been said by many (including those involved in said tournaments) to not be reflective of balance. Who wins and who loses is mostly based on skill. |
The flares + zeroing arty is bad, but it is very easy to gain sight for an OKW zeroing arty strike. Almost every in meta commander has some ability that allows units to be dropped behind the lines, or units that have extended sight, or some offmap that can give sight.
The B4 is hardly well-armored so 2 or 3 hits and you are good to go. Often they place it next to the base sector so you also get to land a few hits on nearby units as well.
Scavenge has infiltration units and arty. It's just super off meta.
Why do you even need to kill the b4 anyway? It hardly does anything lmao. |
Because command panther and uncounterable flares. The infrared stgs are pretty good too (they ignore a pretty sizable portion of cover bonuses). You also get 15 muni assgren-style nade assaults that are pretty damn good considering they're 15 muni and you get them in addition to stock infantry grenades (flame, bundled, concussion). Definitely a great blob counter and probably too cheap. If you don't feel like playing just setup a battlegroup and get a couple isgs and flare when you can and voila! automatic killing. Honestly a really solid doctrine for anything. Radio silence isn't that useful period. Might give you a tiny edge if you're rolling in muni but honestly better to just spam more flares and nades. |