Thanks for all of your replies!
Is there any situation where the following units are good for:
- 30 cal
- Sherman crocodile
- Upgunning shermans
- Hellcats (compared to M10 deep-dives); if I want to make Hellcats work, how do I work around them?
I *sometimes* make .30s if I have a ton of field presence and the enemy is blobbing pgrens or volks (or has an early med bunker), but as nosliw said, your mp is often better spent and they're good when you get em free with airborne drops.
I personally almost never use crocs or the hellcat, the former because normal shermans can fight tanks and inf and the latter because I hate giving up the penetration power. People do actually use the hellcat though, as it has more armor/health and cloak, and is still very useful for flanking heavier tanks.
Upgunning shermans I'll do very rarely against pioneer cheese opponents where bar rifles can easily handle whatever small inf presence they have and I really need to worry about lategame vetted axis tanks, especially if I get a Pershing because it gets increased pen from the same upgrade (but severe ai) reductions. I think I read that the rounds fired by upgunned have very negligible difference in ai firepower, but they take like a second longer to reload, which is the kicker.