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Post History of LoopDloop
Thread: Unofficial Revamp mod (EFA & WFA & Brits)3 Oct 2017, 22:16 PM
Liking these new changes. How are the REs' riflenades going to work? Is it like grens in coh2 or automatic like tommies in coh1? And are they going to have 15 muni or 25 muni smoke? In: COH2 Gameplay |
Thread: the Fall Balance Preview has been put on hold indefinitely.3 Oct 2017, 22:13 PM
+1 In: COH2 Gameplay |
Thread: Some concerns with Panzerfuseliers.3 Oct 2017, 00:21 AM
I would say vanilla tommies slightly overperform vs. vanilla grens in a vacuum when reinforce cost is taken into account, but then again ostheeer has snipers and turbo mortars (in annoy vacuum) so it's pretty much fine (especially since both are effective against brits). Another thing to note is that tommies lack a snare or usable grenade and are garbage on the move. Kinda ended up contradicting my original point at the end but whatever.
Lol Thompson paras and rangers with smoke would be batshit op. IMO officers with smoke would be too little smoke (especially because you usually only have 2). I think if officers and REs had smoke it'd probably be fine. I don't think it disables vehicle weapons though, only slows their move speed (only being somewhat of a misnomer) In: COH2 Balance |
Thread: Some concerns with Panzerfuseliers.30 Sep 2017, 20:21 PM
I don't ussually bump threads, but i haven't found an answer to how P.F. should be put in line. Basically. It's kind of hard to not blob them in their current state seeing as how cheap they are and how muh punishment they can take and give comparatively (for cost). In: COH2 Balance |
Thread: Relic attitude to Company of Heroes 230 Sep 2017, 20:19 PM
The thing which still baffles me the most: +1 There's really nothing like this game right now, which is funny considering it came out some four years ago. In: Lobby |
Thread: Company of Heroes 2 Not so Balanced US Forces need real Buff30 Sep 2017, 20:16 PM
lol Tobis usf biased. That's funny. You're sort of contradicting yourself it looks like. Led to a very confusing post. Like others said, you really do need more experience before you talk balance in the way you are attempting to. In: COH2 Balance |
Thread: the Fall Balance Preview has been put on hold indefinitely.29 Sep 2017, 13:31 PM
That's true. It's freeing in a way to only focus on how the players can improve as opposed to balance for the most part. In: COH2 Gameplay |
Thread: Company of Heroes 2 Not so Balanced US Forces need real Buff29 Sep 2017, 13:23 PM
lol I usually don't do this but this is getting ridiculous. Getting tired of replying to a stone wall. You said you're around like level 8ish with most factions? That's something like top 1000 or some crap. I'm sorry, but get educated by playing the game a bit more. Sidenote: I'd much rather have a squad of rangers instead of more riflemen given the choice. Hell, I'd even take one ranger squad over two rifles, given that they have proper support and smoke and the like from riflemen. Rangers are crazy cost efficient when used properly and their Thompsons cost less than double bars but are superior (rightfully so as they are elite and a dedicated cqb unit). Also, every game I see Pershings regardless of what faction/side I'm on I see rangers. I don't know what you're talking about. In: COH2 Balance |
Thread: P-47 Rocket Strike vs Stuka Close Air Support [VIDEO Proof]29 Sep 2017, 13:12 PM
Yes but that doesn't really matter because the circle is puny and the rockets miss all the time. But, hey, it doesn't require sight, so clearly it's equal to Stuka strafes because requirement of LoS clearly balances out with consistence in damage and good probability of inflicting like 3 criticals on every strafe with rockets that miss everything smaller than a JT's broadside *end sarcasm* (which funnily enough can probably shoot through the circle anyway). In: COH2 Balance |
Thread: Up-to-date unit guides for CoH1?28 Sep 2017, 23:22 PM
This thread makes me want to know what the exact effects of all the armor types are. I cam only remember a few key nuances, like the armor grens get at vet 2 makes snipers not miss. I remember a bit off the top of my head. Elite: more vulnerable to flamethrowers, snipers (as you said, they won't miss even on retreat), and suppression, but less vulnerable to standard small arms. Airborne: really hard to hit, especially while they are on the move, with small arms (may have other things, I really don't remember). I think it only applies to american airborne troops. Heroic: harder to hit, more health(? - I know that both Brit officers and knights cross holders have more than normal health by design and are heroic), takes a lot less suppression. Soldier: some sort of middle ground between infantry (kinda default) and elite. Don't exactly remember what it is but I'm pretty sure it applies to tommies, commandos, and panzergrenadiers. In: COH Central |
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