The original design of the USF faction was about having some of the best infantry, good support weapons and light vehicles but limited access to them since the faction was designed to unlock 2 officers.
If ones start messing with the more it would be far better to do a complete overhaul and redesign the faction.
But imo the problem lies elsewhere, OKW and Soviet infantry are simply too strong for their time frame and it would be allot better if these unit where toned down and then check for any other issues that might exist.
Actually I might not a big fun of "free" USF officers and if I was to change anything in USF I would remove the "free" officer. The option to "promote" infantry to officers and/or to "train" them into superior units (paras, ranger ,assault engineers, cavalry riflemen) sound to me more interesting.
Well, in another thread, it’s been established that usf isn’t really gonna get a complete overhaul. While I’d love to see that, it just seems more or less off the table. To that end, I’d like to see Lago’s suggestions get implemented since anything more is probably not possible.
IMO original design is a moot point now. Things have changed a lot since usf released and the original design doesn’t really make a lot of sense anymore.
Case in point: volks have stgs now which means they trade a lot better than they used to with rifles despite having a generally much more accessible roster and more nondoctrinal basic tools than usf (rocket arty, flames, they even have nondoc elite infantry and heavy tanks, although those aren’t really basic tools). “Original design” argument really can’t stand on its own anymore anyways. Okw doesn’t have a resource penalty anymore, ost t4 is actually sort of buildable (rather, t3 is skippable resource wise, not sure how wise it is in 1v1s but that’s not the point), penals have at rifles, brits are getting snares next patch. Original design has changed to varying degrees over time for most factions and shouldn’t be an argument for balance one way or another.
I sort of like the promotion idea though. Maybe have it work like the grenadier 5 man upgrade where you could give the officer model with a Thompson to a rifle squad and give it the proper abilities. If a six man squad is too much one of the models could just get replaced instead. Major should probably stay an entirely separate squad though, as I’m not sure having a 5-6 man squad calling in arty and recon with double BARs and would be good balance XD IMO any sort of solution in that direction should come with a heavy cost decrease to nade and rack tech (mainly manpower decrease) since the free extra squad is what justifies the high cost (300 manpower 40 fuel) of nades and racks. IMO promoting riflemen to elite infantry is a cool idea but probably kind of OP. I’d much rather have 3 paras than 3 rifles (it’d be double 1919s on every usf squad again lol) and it’d be too much of a no-brainer while at the same time being inconsistent with different doctrines. Say you go rifle company and you don’t have access to any elite infantry to upgrade to, meaning the power of that kind of ability is directly dependent on what doctrine you choose, making some doctrines even less viable.