But I can't slap BARs onto a mortar and attack move them. Relic needs to fix this obvious oversight and balance issue
Now I’ve got this image of sentient mortar shells dual wielding BARs and owning poor hans. Thank you for making my day sir.
However it is going to make your riflemen cost argument way less valid because USF has a huge manpower advantage with the free officer squad.
That's largely offset by OKW having to pay more fuel in total to get a medium tank out. Anyway the fact that it's quite balanced is exactly my point. USF suffers from bad tech but it definitely does not suffer from Riflemen supposedly being not good enough.
Except for the part where usf spends 300 mp on sidetechs and 250 for healing in exchange.
Okw (if they go battlegroup) has to spend 15 twice on 2 sws halftracks (30) plus like 30 on the battlegroup tech and 10 (or 15? I don’t remember) more on medics and then 125(?) on the schwerer. That’s a total of 200 fuel for their first tank if they don’t build any light vehicles. Going mech is a different story (20 more fuel) but obviously you’ll be using light vehicles in that case and tanks will be delayed more significantly from that.
USF spends 50-60 on an officer (lt or capt) then 120 for the major. However, weapon racks and nades as well as an ambulance are more or less required to be competitive, adding an additional 15+25+10=50 fuel. So best case scenario they spend 220 fuel before they get access to tanks if they don’t build lights either.