#boycottfuckinglelic
Fuck playtesting, I'm late anyway but that's just straight A bullshit if you ask me.
Then don't do it. It's a part of the development process and most studios do it. Don't take part if you don't want to.
Plus, why can't we just playtest it from our homes miles away from Vancouver?
So they should just release unpublished code out into the wild to be pirated months before a game's release if it's DoW? There's also an advantage to being able to sit in the room and talk with people and get their views and see how they react. Relic has done remote testing especially around CoH 2 balance and things like that. It has it's advantages but so does in person testing.
What's so top secret and what are they trying to hide with all these NDAs and stuff, information is going to leak, they'll have to spit it out at some point in time, not sharing anything is actually HURTING THEM.
Whether they're more secretive than they need to be is a fair subject for debate. But if this is for DoW it's unreasonable to expect them to send code out to people over the internet for an unfinished and unreleased game. If it's for CoH 2 then they must want feedback they haven't been able to get from years of remote tests with the community. If it's for something that's neither then they'll be even more secretive and rightly so.
I don't know what it's for, but I think it's unfair to get angry at them for an opt-in test that you don't need to participate in.
I took pride in calling myself a Relic fanboy. But not anymore.
I'm sorry to hear that. I know the people at Relic take pride in working hard to deliver what they think will please the fans but it's impossible to please everyone all the time. Ultimately I'm sure you reasons are justified to you and there's no point in arguing about it. People like what they like and if you feel badly treated that's too bad. If it happened even partially on my watch I'm sorry.
But if it's this particular thing that pushes you over the edge then I'd give them another chance. Playtests are very typical in game development and they almost always happen either on location at the studio or in a second location if an outside contractor is hired to run the tests. Remote testing is not completely unheard of but it's very rare for non-indie studios.